With the Army of the Light failing to deal a death blow, much as the Prophet Velen has done repeatedly throughout time, the Grim stepped forward to defeat the Legion once and for all. Recognizing a weakness in the Legion’s defenses, the Grim directed fire to the artillery platform near Felfire Armory, breaching the stronghold.
As expected, a Fel Reaver barred our path upon entry, though a unique one for sure.
The Garothi Worldbreaker.
Constructed deep within the core of Argus and outfitted with an arsenal to decimate worlds, this war machine has been designed to bring the Army of Light to its knees.
The infernal machine was no match for our forces. We stormed past the wreckage, and encountered another oddity.
Fel Hounds of the like that we have never seen before. Truly, this place is full of terrors.
Infused with fire and shadow, F’harg and Shatug are the prized pets of Sargeras. Bred for carnage, these hounds delight in eviscerating their master’s enemies.
With the Army of Light and their allies advancing upon Antorus, the Legion prepares to unleash these vicious creatures onto the battlefield and put an end to the mortals’ invasion.
While intimidating, the Grim are fearless. Once again, the Legion’s plans to utilize these fiends was destroyed.
Onward we marched, finally discovering three of the leaders of the Burning Legion in their command center.
Long ago, in the golden age of eredar civilization, a council was formed to oversee the defense of Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master tacticians used their military expertise to help orchestrate a Burning Crusade that ravaged countless worlds.
Now the full might of the Legion’s army is theirs to command, and they wield this terrible power to annihilate all who oppose the Dark Titan’s will.
The three commanders, Admiral Svirax, Chief Engineer Ishkar, and General Erodus, also known as the Anotoran High Command, called upon all devices available to them, but the Grim were smart and used their own weapons against them. The Legion would not recover from our onslaught.
We managed to discover the location of another commander of the Legion with the last breathes of these fiends.
Portal Keeper Hasabel maintains the nexus through which the Legion has unleashed its insidious armies upon countless worlds. With portals that open to myriad strategic locations throughout the Great Dark Beyond, Hasabel is capable of bringing the might of the Legion’s arsenal to bear upon any who oppose her.
The Legion fight bravely, we expected this one to flee through one of her portals upon realizing her fate, but she did not. She fought to the bitter end, and end it did.
As we wondered for what seemed like ages, we came upon an unexpected place of serenity and beauty. The Essence of Eonar, the Life-Binder, stood before us, calming and soothing us, but ever so briefly.
Though she was felled by the blade of Sargeras, the Life-Binder’s essence escaped the grasp of the Dark Titan. After millennia spent hiding in isolation, Eonar’s sanctuary has been discovered by the Legion.
Should her soul fall into the enemy’s hands, Eonar’s powers of nature and growth will be perverted to make the Burning Crusade unstoppable.
Wave after wave assaulted this sanctuary, not long after our arrival. The fiends may have followed us here, or perhaps Eonar revealed herself because she sensed our presence and knew we could save her. Whatever the reason, the Grim saved the soul of Eonar and pressed forth.
The Legion grew desperate, sending a demonic bounty hunter to intercept our forces as we ravaged their home. Imonar, the Soulhunter, and the Grim soon met, for we did not hide our presence, no, we reveled in our destruction of this place.
The infamous Imonar serves as the Legion’s bloodhound, capable of tracking prey across the cosmos. With a vast array of gadgets and traps at his disposal, Imonar has yet to lose a bounty… and he certainly doesn’t intend to sully his perfect record by failing to fulfill his latest contract.
The hunter became the hunted and the Grim would mount this trophy in their Guild Hall.
As we entered what appeared to be a mighty forge, we expected to face more fel reavers. The Grim got much more than that however. The creator of the fel reavers himself, Kin’garoth.
The design of every Legion war machine stems from the depraved mind of Kin’garoth. Obsessed with crafting implements of death, Kin’garoth infused his very body into the production machinery so he could more efficiently churn out a never-ending supply of destruction.
At the behest of the Legion’s dark master, Kin’garoth’s fevered brilliance has developed a new super-weapon which he plans to unleash upon the Army of Light.
With the death of this demon, we set about destroying he forge. The Engineer of the Apocalypse would never plague our world again.
Soon we discovered an old face. While the Grim remembered his presence for many years by our Warchief’s side, we also remembered his treachery. He was not pleased at our appearance here in his lair.
As one of the dreadlords overseeing the Legion’s forces during the Third War, Varimathras failed to stop the rebellious Lich King. He submitted to an ill-fated alliance with Sylvanas Windrunner, then made one last bid for power before facing a humiliating defeat.
In payment for his blunders, Varimathras has been tortured by the Coven of Shivarra. The vindictive sisters stripped away both flesh and sanity, leaving only a singular desire to inflict suffering upon the mortals who cost him everything.
Again, Varimathras fell to our blades, this time forever. Now we would search for the Coven that tortured him. Not to avenge him, but to eliminate all threats to our world.
We found the Coven, three sisters who enjoyed their role in the Legion’s plans all too much. All we had to do was follow the screams of agony.
Having proven themselves to be the most depraved and fanatical of all his followers, Sargeras entrusted the Coven with the unholy task of twisting the minds of the fallen titans into an unstoppable Dark Pantheon.
Each sister employs her own signature brand of torture, eliciting screams which echo throughout the halls of Antorus. It is said that neither mortal nor demon can refuse their whispers, making it only a matter of time before the will of the titans is broken.
Not only did the Grim prove strong of body and soul, but our will is indomitable. The sisters were no match for our power.
We wound or way to the core of Argus and finally we faced his guardian. The quiet of the halls was off putting, and soon we saw way. There is nothing quite like facing a titan. Before us stood the Titan of Destruction, Aggramar.
Once the noble Avenger of the Pantheon, Aggramar was struck down by Sargeras and reborn as a titan of destruction. He now stands at the core of Argus, guarding a power that would unmake the universe.
Not even demons are permitted to tread within the titan’s halls, and any mortals bold enough to trespass will be reduced to cinders by Aggramar’s burning blade, Taeshalach.
While formidable, this titan was a shell of his former self, and we bested him easily. His tactics predictable thanks to the corruption of the Legion. Sargeras called Argus the Unmaker to rise to his true form.
The end was near.
Argus the Unmaker was the world-soul of the eponymous planet Argus. Argus was twisted and corrupted beyond redemption by the Burning Legion, his power harnessed to fuel the demons’ infinite army, allowing them to endlessly regenerate in the Twisting Nether. The Legion’s connection to the world-soul had to be severed in order to bring an end to the Burning Crusade once and for all. To do this, the Pantheon brought Argus’ soul to their Seat. The titans also used the last of Argus’ power to imprison Sargeras forever.
Eons of existence, knowing only pain.
A shattered soul, fueling infinite evil.
The master beckons. Rise… Rise!
Begin the end of all things.
The power this titan wielded was tremendous and terrifying. The Grim required the aid of the Pantheon, even returning from the realm of the dead itself, and put the Unmaker out of his misery, freeing him from his endless torment.
We gathered a vial of his blood to bring to the mage Khadgar. Before we could do anything else, Illidan Stormrage stepped forward as the Pantheon imprisoned Sargeras within the Seat of the Pantheon, forever to be his jailer and ending the Burning Crusade.
On the Eve of Hallow’s End, a Masquerade auction and costume contest was held in the Brill Cemetary. After a session of spooky storytelling, a costumed auction was held. People were “sold” to spend a day with the highest bidder.
Jaina (Qabian) was sold to Scree (Tahz) for 1000 gold.
Mr. Pumpkinhead (Borghul) was sold to Jaina (Qabian) for 2000 gold.
The Dark Knight (Mystery Elf) was sold to Lady Pumpkin (Syreena) for 600 gold.
The Terrible Thief (James Riley) was sold to the Dark Knight (Mystery Elf) for 300 gold.
Scree (Tahz) was sold to Mr. Pumpkinhead (Borghul) for 400 gold.
The Stars (Araun) was sold to Jaina (Qabian) for 500 gold.
The gold from the sales was put toward the prize for the costume contest. The winner for the costume contest was a tie between Qabian “Jaina” Grimfire (also now known as “Coconuts”) and Tahzani “The Sha” Tallfisher (also now known as “Scree”).
In the interest of expanding the population of roleplayers we have the opportunity to play with, The Grim has recently opened a branch of the guild on the Wyrmrest Accord server. The Grim is still one guild, with one website & forums, one Mumble server, one Discord, one raid team, and one PVP team. However, some of its members may reside on Wyrmrest Accord now instead of Twisting Nether/Ravenholdt.
Current Grim members are welcome to put an alt in the WrA branch of the guild as a Minion (simply write a Letter of Intent, as usual), or they can create a duplicate of their character on WrA who will be the same rank as the TN/RH character. New members will all follow the existing application process, regardless of whether they reside on TN/RH or WrA.
The Grim is always open to new recruits. We do currently have open spots on both the raid team and the PVP team. If you’re interested, please see the links in the “JOINING US” menu above.
Kil’jaeden. The Eredar lord that betrayed and deceived his own kind in a promise for power and knowledge. The Grim have no love of the coward Velen and his followers that chose to not bow to Sargeras’ power, and had he fought instead of running, perhaps the history we all know would be quite different. The Demon Lord hunted Velen and his people, eventually leading to the formation of the First Horde… one would think The Grim would be thankful for this, but we know that The Grim could not exist within the Legion, our assimilation is not acceptable. The Grim bow to none. The Mandate rules all. No Demon Lord, nor human, nor any other being can be above the Mandate. When Kil’jaeden’s doing created the Lich King, The Grim rose up to defeat it. The Grim have battled the Legion again and again, and triumphed every time.
Since striking the bargain that chased the draenei into the stars, Kil’jaeden believed the Legion could not be stopped. Yet, none of his deceptions have prevented you from reaching this critical moment. Infuriated that Sargeras‘ promise of victory has never come to pass, the demon lord prepares to face you himself, for a final battle that will shape Azeroth’s destiny forever.
This time would be no different. The Legion is defeated once again, and Kil’Jaeden has met his final death in the Nether, but a new threat looms in the skies. Illidan means us to finish the job once and for all.
Black clouds swirl over the Burning Legion’s foothold on Azeroth. Demons of every shape and size march along the rivers of fel magic that boil over the Broken Shore. Above everything looms the dreaded Tomb of Sargeras, an ancient night elf temple that serves as the Legion’s gateway into the world.
Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras’ avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul’dan re-entered the tomb, he tore down Aegwynn’s wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master’s power.
The Grim have cracked the Tomb, and laid waste to those monstrosities inside. Be them Naga, Demon, Constructs, the Undead, or even Titans, the Grim have purged all that oppose them. The Mandate will not be stopped. Soon the Fallen Eredar will meet his fate as well.
The first to fall was the Demonic Lord known as Goroth.
As punishment for past failures Goroth’s flesh is marred with searing wounds. With every movement this behemoth makes, his flesh crackles and hisses with unending torment, a scourge he is happy to inflict upon those who oppose him.
The past failures of this Pit Lord should have been a clue to its masters that it would pose little threat, and the Grim easily bested the fiend.
The second obstacle the Grim faced was known as the Demonic Inquisition. While these demons once broke the will of Rakeesh, son of Velen, the Grim would prove the Will of the Mandate does not bend for any being.
Anticipating the arrival of mortal forces invading the Tomb of Sargeras, Kil’jaeden has called on his best captors, Atrigan and Belac, to lock down the interlopers and prevent them from using the Pillars to advance deeper into the dungeon.
Again, the forces of Kil’jaeden fail. The Grim are too strong.
The Naga have proven to be resilient opponents throughout our history. A pity really, as they would be valuable servants of the Mandate. Their strength is never more apparent then when facing a Naga Brute. The third challenge of the Tomb proved to be just this. A brute called Harjatan, the Bludgeoner.
Harjatan was trained from birth to demolish his enemies. Through a conquest of savage brutality, he gathered throngs of cave dwelling murlocs who see him as a god. Now, the naga brute merely has to bark a command and hordes of devout followers set themselves to task.
The devout fanatical Murlocs serving this behemoth could not save their god from death. There are no gods above the Mandate. The only path one must follow are the laws of the Mandate. The Light and The Shadow, the Elements, the Titans, the Old Gods, the Dragons, the Undead, and the Demonic, all bend to our will.
The flooded passageways of the Tomb are the domain of the Naga, and one in particular was sent to lie in wait to recapture the Tidestone. The sea witch called Mistress Sassz’ine was a master of the depths and its beasts, but again, would see none can be master of the Grim.
Mistress Sassz’ine has spent a lifetime binding the denizens of the ocean to her dark will. With this power, she summons nightmares from the briny depths to wash away any who dare challenge her.
Winding our way through the massive temple complex, the Grim discovered one of the original wardens of the Tomb. Sadly, through either demonic corruption, or time alone, the spirits known as the Sisters of the Moon would not let us pass.
The Sisters of the Moon served as wardens for the temple long before the Avatar of Sargeras was buried beneath it. Even in death, the sisters maintained their vigil, but over the millennia something twisted their ability to distinguish friend from foe. Their madness slowly consumed them, and now any who enter their sacred chambers are put to death.
The Grim have dealt with the tragedy of the mad before, and the Grim will again in the future. No amount of pity or sorrow will stop the Mandate from being enforced, those that stand in our way will perish, and so, the Sisters are now at rest.
More of the original inhabitants of the Tomb were discovered as the Grim delved deeper inside, hunting for Kil’jaeden. The Night Elf spirits contained within would probably not be allies of the Grim even without the corruption of the Legion influencing them, and so, like the rest, they must be put to rest for good. The corrupted soul of the High Priestess Dejahna, ruler of the spirit realm of this chamber, and the Engine of Souls presented itself in the corporeal realm. Upon their defeat, the fearsome amalgamation of the corrupted dead known as the Desolate Host presented itself to attempt to stop the Mandate.
Once, this was a sacred burial site for the Night Elves, but the Legion has twisted these grounds with the Engine of Souls. This foul machine draws upon the energy of the dead, twisting them into abominations. Due to this corruption, these tormented spirits have become monstrosities, looking to feed on any who descend into the tomb’s depths.
The twisted forces of the Legion and the corrupted undead are a terrifying force, but nothing will stop the Mandate. We press onward.
Once again, a failure to foresee what the taint the of fel energy is capable of has resulted in a guardian of the Tomb to become blind with rage and destruction. The Grim have no quarrel with the Titan construct called the Maiden of Vigilance, but it had quite the problem with the Grim.
Charged by Aegwynn to defend the Tomb of Sargeras, the Maiden of Vigilance has stood watch for hundreds of years. Yet, the guardian did not forsee what effect the avatar’s seeping fel energy would have on this titan construct. Slowly warped by this maleficence, the Maiden now seeks to destroy any in her path.
Holy magic still flowed from this construct, but so did the Fel. Unable to control its own energies and hell bent on the destruction of the brave servants of the Mandate, the Maiden was relentless in its assault. Again, the Grim prevail.
The Tomb of Sargeras holds the undying Avatar of Sargeras. Entombed in Titan machinery, and guarded by another construct called the Maiden of Valor, the fel energy of the Avatar has tainted all that remain in the Tomb.
When Aegwynn defeated the Avatar of Sargeras, she was unable to destroy his avatar. In an effort to seal it away, the armor was entombed beneath the Temple of Elune, where it remained dormant for hundreds of years. Now, with the Legion tearing down the tomb’s barriers, Kil’jaeden is in a position to reanimate the armor and unleash its power on Azeroth.
The Maiden proved to be an annoyance at best, but the Fallen Avatar eventually freed itself from its prison, and the Grim did what Aegwynn could not. Destroy the beast.
All that remains is Kil’jaeden. He time has come, and the Mandate will be his end.
The Grim have prevailed in besting all of the beasts thrown at us since the rise of the Legion! The Emerald Nightmare, The Trial of Valor, and now, The Nighthold all fall before the Grim in Heroic fashion. We await the Tomb of Sargeras and its riches and bloodshed.
The chain of events set in motion when Garrosh escaped to Draenor has continued, unbroken for all its twists and turns, leading to this very moment. Thwarted in Draenor, Gul’dan now stands on the precipice of achieving ultimate victory on behalf of his Legion masters. Standing atop the Nighthold, as the vortex of fel energy swirls in the skies overhead, the outcast orc warlock awaits his destiny.
Our chase has finally come to conclusion. Gul’dan is no more. His ties to the fel destroyed, and he along with it. The Grim have defeated the old, powerful, Orc, and in turned freed Illidan from his prison. We know what must be done, and we shall continue to strive to protect the Horde from all threats to this world.