Malstrom – “While I stand, no Grim will fall”

Full Name: Malstrom
Titles or Nicknames: Mal, Laughs-at-Death
Age: 27 years of age
Race: Troll
Gender: Male
Hair: Red in a glorious mohawk that he keeps to perfection
Eyes: Brown
Height: 7’7″
Weight: 220 lbs
Notable Physical Features: Tall and lean, with no scars visible anywhere.

Place of residence: Orgrimmar, Jintha’Alor (where he has been known to chase a number of the Vilebranch out so he could enjoy the beautiful city).  Apart from that, Malstrom is very nomadic, usually keeping on the move.

Place of Birth: A small island far far off the beaten path, where a small group of Darkspear trolls still reside in relative peace and isolation

Known Relatives: brother(Bloodscream), mother, father(Guael), brother(Tiktok), 2 other younger brothers, 3 sisters, assorted uncles, aunts, nieces, nephews.

Religion/Philosophy: 1) Everything happens for a reason, and if you just flow with it, everything will turn out allright.  2) You should eat good food as often as possible.  3) Alliance are good food.

Malstrom is very deeply in tune with nature and the elements.  From a very young age, they have been speaking to him regularly.  He accepts the neutrality of nature, that it kills without malice or mercy, but that it also nurtures and brings forth the bounty of the world.  Malstrom is much like this, seeing good and bad as simply sides to the same coin, both sides needing to be accepted and understood.  Complaining does not help.  Find peace with yourself, and accept those around you for who they are, and things will work out, just as they do in nature.

Occupation: Shaman, healer and provider for his village

Guild Rank: Harbinger of Ruin

Known Associates: Bloodscream, Maurt, Abric, Regnanetah, Kharzak, Yichimet, Syreena, Neesha, Jurani. Coyotl.

Known Nemesis: Any who would hurt his family or guildmates.  The Alliance.

Special Skills: Eating. Born a “natural” shaman, he has been deeply attuned with all the elements of nature from a very young age. Eating Alliance. Being wise beyond his years. More eating. Not taking things too seriously.  Eating yet more Alliance.

Positive Personality Traits: Very quiet, and almost perpetually in a good mood.  Very little upsets him and he laughs a lot.  Healing is second nature to him.  Completely devoted to Bloodscream, his family and his guild.

Negative Personality Traits: In combat can often become consumed with a lust for blood, and killing becomes second nature to him.  Will often be found at the front lines of battle against the Alliance.

History Before The Grim: Son of a troll hunter and provider for his island village.  One night, when Malstrom was only 6 years old, his father returned with a young orc child who had been orphaned in the war.  Even at that age, Malstrom knew he and this orc had a special bond, and treated him as his brother.  When Bloodscream left the island to go to Orgrimmar to be trained with the other orcs, Malstrom was already an acknowledged shaman, and soon followed his brother to the big city.  When Bloodscream joined the Grim, Malstrom soon did as well.  This has brought him much renown on his home island, where the legend of the Grim had spread years before.

History in the Grim: Devotion to his guildmates, and confidence in his abilities has made him a great healer for the Grim.  “While I stand, no Grim will fall”.  Normally he will be seen with Bloodscream, but with the orc’s recent absence, Malstrom is still in the thick of it with his guildmates whenever he can.  He is devoted to the Mandate, but not out of hatred for the alliance, but more for the belief that they are a herd and must be culled and, ideally, eaten.  He is very proud of his guild and their accomplishments, and enjoys the notoriety that being a member of the Grim brings him, particularly with the ladies of his island.

Quirks/Misc: Did I mention he likes eating? Particularly alliance.  He is quiet, and laughs far more often than he speaks.

Malkaris Darkfire, a relic from the past

Full Name: Malkaris Darkfire
Date of Birth: Too long ago for him to really remember. Sometime In the fall perhaps.
Age: Around 12,000 years, give or take. “Shortly” before the Great Sundering of Kalimdor.
Race: Kaldorei (Undead)
Gender: male
Hair: Full, shoulder length hair, black. No bugs.
Skin: Very pale, not cracked or rotted but somewhat hard. A by product of many years of warfare before his current dabblings into warlockery.
Eyes: Much like the Death Knights, his eyes glow a winter like blue.
Height: Average for a Kaldorei perhaps, somewhere around 7’3″
Weight: 220

(For a visual Reference (mind you, I don’t have photoshop. Just picture the guy as described above): )

Place of residence: Zin-Azshari in his mind. Nowadays it’s anywhere he lays his head.
Place of Birth: Zin-Azshari
Known Relatives: Wife, Myrilease Darkfire, who is a Priestess of Elune, and a daughter, Saeris Darkfire, who’s whereabouts are unknown.
Religion/Philosophy: Elunite (sort of) / pragmatist (sort of). Mostly he’s just apathetic. Or optimistic when bored.
Occupation:  Royal Loyalist

Enemies:  The shining hammer. Or burning Twilight. Or was it the Shadowy Ogre? …. Anyone who would stand in his way of bringing the Kaldorei back to their…”roots”, and the reestablishment of the Highborne as the ruling class. He doesn’t hate the Alliance. He hates that the Kaldorei are now something like it’s pets (in his mind).  He also has a, “bigger picture” mentality, so essentially, his enemies are the Old Gods, and anyone else who threatens Azeroth while he’s trying to go about his main goal.

Likes:  Hoarding treasure, making fun of Greebo. Stealing Greebo’s shinies.  Plotting to bring the Kaldorei back to power under Azshara if possible.
Favorite Foods: Burritos.
Favorite Drinks: Vodka, or anything that is equivalent. Anything Strong.
Favorite Colors: Black, Red, Blue
Weapons of Choice: Scythe (modified for combat), dual longswords. Curses and Shadowbolts if he’s lazy.
Dislikes: Being called Forsaken. Being mistaken for human (he would think that his long ears would be apparent!). How vain the inheritors of the legacy of the Highborne have become (looking at you Sindorei!).
Hobbies: Drinking. Women. Drinking. Plotting on finding a way to convince Bloodscream to take him on one of his interdimentional space orc adventures.
Physical Features: Incredibly handsome.  He is swathed in shadows which often make it seem as if he’s wearing black  robes. Mostly when he’s not holding it back intentionally. Goatee.
Special Abilities: virtual immortality. Doesn’t like sharp objects however.  His shadowbolts have an electrical element added in.  Not too shabby when it comes to necromancy.
Positive Personality Traits: Tenacious.  Women love him. Calm. Level-headed.
Negative Personality Traits: generally apathetic. He loves women (Only one woman is important to him. Anyone else, isn’t her).  Likes to talk about the old days.

To make a long story slightly shorter, Malkaris was a member of the Highborne. He had originally been a guard for the Elunite priestesses at the Temple and was exceptionally good with a blade and various edged weapons. His family however was known for it’s magic users so he was a bit of a black sheep. His father was a known necromancer who was allowed to go about his research for the defense of the Royal Court but had no actual title to speak of, his authority coming simply from being Highborne alone and his skill as a practitioner of the magical arts.

Needless to say after some fallings out and such, he eventually found his wife, had a child and was only lacking the picketted fence. The Queen however had begun her shinanigans at the advice of Lord Xavius, and after a while, for the sake of his family he had begun to allow his father to teach him the ways of his family and he was quite adept at it which afforded him some prestige.

So! Malkaris now follows two paths, of blade and fel magic (for research of course). During the Sundering, so that the Highborne would be completely obedient, he was tasked with killing the priestesses in all sorts of horrible ways, and he did. He had forced his family to flee (his daughter and wife) before hand when he was feeling the effects of corruption from the Satyr that was beginning to drive much of them mad with power, so as to make their terrible mistake all the easier to rationalize, to be taken advantage of by Sargaras.

After the Sundering, for his actions, Elune, by way of vision and messenger, cursed him as punishment, charging him with making amends but leaving him in a wretched state, an abomination to his people until his punishment was complete.

His actions between most major events are varied and vary in importance, his place in history forgotten and banished for his family’s dabbling in necromancy, fel magic studies ontop of every other heinous crime they committed in the Queen’s name. His name is whispered, not out of fear though perhaps that is a reason for some, but mostly his fate is one most wish to avoid.

Malkaris has long since given up the blade to completely devote himself to the path of a warlock but is still a bit of a rogue in  his mannerisms, and has the mentality of a warrior when it comes to combat though he prefers to fight smartly instead of the new Warchief’s patented, “ARGH SMASH” approach. Infiltrate, corrupt, and assure victory before the battle is even faught.

Leyu’jin Zeysoga

Full Name: Leyu’jin Zeysoga
Titles or Nicknames: Ley, Leyu.
Age: 25.
Race: Mountain Troll.
Gender: Male.
Hair: White.
Eyes: Light Blue. Bears dark grey tattoos.
Height: 7’9″.
Weight: 220 lbs.
Notable Physical Features: Regenerating scars, large tusks, white and grey facepaint.

Place of residence: The Valley of Honor.
Place of Birth: Arathi Mountains.
Known Relatives: Extended family in Arathi Mountains.

Religion/Philosophy: Skymane Vodun/Prgmatist

Occupation: Horde enlisted soldier.
Guild Rank: Irredeemable
Known Associates: Fhenrir, Yichimet, Syreena, Cristok, Gnubs, Anaie, Gex, Grainger, Xondor, Gurthoira, Lythande, Malebrignon, Mohan, Kaliera, Greebo, and more.
Known Antagonist: Illisade.

Special Skills: Regeneration.
Positive Personality Traits: Observant, stubborn, intensely protective of those he believes are worthy, genial to friends.
Negative Personality Traits: Repressed temper, stubborn, loudmouth.
Dislikes: Nerubians, or “spidahs”.

7 Weekly Onslaught Quest Achievement
3 Main Onslaught Quest Achievement
2 Guild Onslaught Quest Achievement
Step Into The Breach Achievement
Call of Battle Achievement
Bring Down the Moon Achievement
Didn’t See That Coming Achievement
Cut Down In Their Prime Achievement

History Before The Grim: Leyu’jin Zeysoga left his tribe, the Skymane, as a young Troll, running away from his home and relatives to join the Horde. After several years he began his training in the Valley of Trials, rapidly achieving the sixtieth circle. He founded a small group named the Voodoo Hooligans to provide a place for non-Darkspear Trolls who had joined the horde to congregate. During these years Leyu would form associations with several Horde organizations, including The Grim. Leyu’jin left the Horde over a year ago to return to his homeland, after his disillusionment for the cold war between the Alliance and the Horde and his place in it. While staying with his tribe in the Arathi Mountains, a Scourge strike force decimated the Trolls. Only with his extensive experience fighting alongside the Horde enabled Leyu’jin and a handful of other experienced warriors to marshal the Skymane enough to drive back the invaders. After securing his tribe’s holdings, Leyu’jin decided to return to the Horde to assist in the battles against the Scourge that he could clearly see coming on the horizon.

History In The Grim: Leyu’jin joined The Grim around mid-April two years ago. While initially uncertain of his place within The Grim, Leyu has firmly adopted the Mandate and his comrades. Gradually seeking ways to assist The Grim in their struggle, he joined a small team which defeated numerous threats to the Horde and Azeroth, began to establish ties between various Horde organizations and The Grim, and endeavored to find ways to reinvolve himself with the war against the Alliance, which he felt was just brewing on the horizon.

Fate would prove him right. Deathwing’s cataclysmic emergence threw the world into disorder, a place of chaos where the war between the Alliance and the Horde turned in a flash from cold to hot. Now planning the Grim’s final fulfillment of the Mandate, Leyu’jin has dedicated himself towards dealing with the pinkskins once and for all, while leaving the minions of the Black Dragon to the capable hands of his fellow Grim.

Greebo, or, A Bedtime Story

Full Name: Greebo
Date of Birth: n/a
Age: late twenties when he died, full season now, but his memories fade and are corrupted so age is impossible to judge
Race: forsaken
Gender: male
Hair: clean, brittle
Skin: clean, brittle, cracking
Eyes: black. oily black. an occasional yellow sheen
Height: tall, but heavily stooped. a shade under 6′ when bent, he would be 6’4″ alive
Weight: 135-145 lbs, dry weight.
Place of residence: a cage of dark energy, unlocked.
Place of Birth: n/a
Known Relatives: None.
Religion/Philosophy: Peace through Annihilation
Occupation: Back seat driver
Enemies: The Alliance. The Burning Legion. Acherontia.
Likes: Teasing her. Learning. Gaining power over himself. Gathering power to himself.
Favorite Foods: Chocolate.
Favorite Drinks: Bourbon for want of anything stronger. Frozen berry juice.
Favorite Colors: Purple
Weapons of Choice: Corruption, Death Coil
Dislikes: Lack of clarity and focus and order. Continual and inappropriate use of the phrase “do you remember when … ” and “when you were alive, did you …”
Hobbies: Crafting ephemera
Physical Features: Lean, lanky, stringy, strong, clawed
Special Abilities: A delicate hand with needle and thread
Positive Personality Traits: Refuses to give up, try, try, try again. Always ready to learn, always ready to accept advice, no excessive pride.
Negative Personality Traits: Flighty. Easily distracted.
History: Greebo has no past. His memory of his life is non-existent, his memory of his unlife fractured. An experiment by the Dark Lady Sylvanas in the creation of minds, he came into being as a puppet of her will, forged from the body of a human warlock captured in one of her occasional raids on Valgarde and a sentient but unself-conscious being of energy plucked from the Twisting Nether. The mind of the original inhabitant of the body is still in there, digested inside a nephandic spirit, trapped in a cage woven of dark energy and spirit agony – the original spirit pacemaker crafted by Sylvanas as a link between the incorporeal energy and the dead body. As the experiment progressed, Sylvanas decided to dispatch him to be an agent within The Grim to allow her a fuller knowledge of their activities whilst still maintaining deniability with her allies concerning their transgressions – his primary motivations were rewoven with The Mandate as the warp. No story of the creation of a spirit is complete without the threat of turning against the creator but Greebo has not come to that, yet. As his mind grows more complex however, the strictures and controls that she placed there have been drowned out by experience. He spent time, thanks to a failed attempt to keep the Mandate pure, in the body of a Stormwind human but returned when that vessel was broken. From time to time, a tendril of black oil flickers across his dull yellow eyes.

Frygyd Bio

Full Name: Frya
Titles or Nicknames: Frygyd the Patient
Age: N/A
Race: Bloodelf
Gender: Female
Hair: Dark
Eyes: Green
Height: Average
Weight: Negligible
Notable Physical Features: Frown

Place of residence: She abides where it is cold
Place of Birth: Fishing village unspecified
Known Relatives: Mother, Aunt and Uncle

Religion: Respectful


Occupation: Mage
Specializations: Frost, Fire
Guild Rank: Warbringer
Known Nemesis: Dislikes Undead and Warlocks

Special Skills: Tailoring and Alchemy
Positive Personality Traits: Serious and determined
Negative Personality Traits: Cold sense of humor

History Before The Grim: Mage in training under the First Light banner

History In The Grim: Contributing member of many difficult raids, battleground ventures with only a few steps into the more chaotic arena battles

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Guduk – Dents in The Armour

Being a Vanguard is not easy, Just ask one of the Oldest Members of The Grim, fondly known as the Wall. Guduk has been one of the lead Vanguards in the raiding scene during Molton Core and on through Burning Crusade and the Black Temple. Having to step to the side to rest a plaguing injury, other fine standing members of The Grim took up the role and felt the daily beatings one can only appreciate in the position up front.
Returning is difficult, new tricks have to be learned, better expectations as during the time of absence, peoples memories swell at how great the vanguard once was. Guduk meets a struggle to get back into his old role with a newer crowd.