Grim Patrol of Tol Barad

The Grim continue to control the fallen land of Tol Barad, keeping pressure on the Alliance and their false claims on its resources and strategic location.  While small fists of Grim independently patrol during their daily tasks, the large formation of Grim do a sweep among Tol Barad’s roads and ruins before Siegebreakers gather to offer aid to the Horde armies in other hot spots among Azeroth.

Be wary, Alliance – your guards and your fortifications can keep you safe for only so long.

Shannox Defeated on Two Fronts

The first of Ragnaros’ new Lieutenants has been defeated, not once but twice.  When the call for aid against the Fire Lord was given, The Grim were among the many who answered.  First the fist of Reapers, then a week later the fist of Slayers.  This does not mean the winning of the war, but it is the beginning of the end for those who stand against the Horde.


Grim Reapers

 

Grim Slayers

Slayers Defeat Cho’gall

Once a chieftain of the Twilight Hammer clan, Cho’gall has fallen far from his once mighty perch.  Corrupted by the Old Gods, The Grim have seen to reward him for this betrayal.  While he has proven resourceful at avoiding death in the past – such a resource becomes his prison as we gladly remind him of the taste of cold stone for many times to come.

Nefarian Defeated… Again

While this world holds few surprises for the prepared – the return of Onyxia and Nefarian was not expected.  Whatever magic that fate decided to use to bring the spawn of Deathwing back from the grave, The Grim have seen this possible return of old enemies was halted before any further damage could be done.  The Destroyer’s allies shrink in number as we gain in strength.  Soon, the most powerful of the Aspects will fall – and it will be The Grim’s hand that brings it.

 

The Grim Join Guilds Unite!

Guilds Unite! (GU) is a new OOC-driven organization, founded by Nel, to help bring the role-playing guild community of the Twisting Nether together.  Their website can be found here.  Unlike previous attempts to bring the community together, GU allows us to come together as players instead of characters, giving us the ability to get past our character rivalries and history for the good of the community.

The Grim have decided to join Guilds United! because this will allow us to expand outside of the box we have created around ourselves, giving us an established entity to put out Onslaught-driven events, as well as having a resource that we can rely on that has a standard of excellence we can get behind.

You, the member, are not required to utilize any of their multiple resources (forum, vent, podcast), but I would recommend you keep an eye on it as you could pick up something the leadership does not.  If you have any concerns now or in the future with Guilds Unite! or its members, speak to Abric so he can take these concerns to the guild leaders that make up the decision-making board.

 

The Windlord Dissipates

Al’Akir has been defeated by the forces of The Grim.  Ten of our own entered the Throne of the Four Winds and brought the Windlord down to a gentle breeze.  While his final defeat eludes us, we have done what only the Titans have done before us.

The Fall of Dwarf and Squid

This week, the Grim assaulted the Exodar and Ironforge, bastions of the Alliance threat.  Despite some minor resistance within the mountain home of the dwarves,  both city assaults were a success, even if short lived.

Fall of Prophet Velen

Tinkitz

Full Name: Tinkitz Twizzlesection
Titles or Nicknames: Tink
Race: Goblin
Gender: Female
Hair: Bright blue, often worn in pigtails
Eyes: Purple
Height: Average for goblins
Weight: Again, average
Notable Physical Features: She has several piercings, including her nose (through which she keeps a bone as ornamentation)

Place of residence: The Goblin Slums. It’s where the action is.
Place of Birth: Kezan
Known Relatives: None living

Occupation: Officially, founding member and chief test engineer of the Consumer Reporting, Advocacy and Protection Society; Shaman
Guild Rank: Warbringer
Known Associates: Gotama, a Tauren
Known Nemesis: None known.

Special Skills: Negotiation, tinkering, project management, ass-saving
Positive Personality Traits: Cunning, friendly enough
Negative Personality Traits: Ruthless, calculating

History Before The Grim: A founding member of C.R.A.P.S. and an up-and-comer in Kezan’s underworld, her life was disrupted with the island’s evacuation.
History In The Grim: Tirelessly working to build her power base, both within the guild and without.

Qarosimae Sh’naha

SI:7 Criminal Profile

Armed and Extremely Dangerous. Kill on Sight.

Name: Qarosimae Sh’naha
Known Aliases: Q, Qaro
Age: Young. Speculated to be in late fifties to early seventies.
Sex: Female
Description:

Affiliated with the terrorist faction of the Horde known as the Grim.

Associates:
“Inzema”: Forsaken Rogue. Grim.  Armed and Extremely Dangerous. Refer to File.
Ontahk “Ghostarm” Hammerhead: Orc Warrior. Affiliated with Blood Moon Rising, which is associated with the Grim. No significant notes.
Leyu’jin Zeysoga: Troll warrior. Grim. Armed and Extremely Dangerous. Refer to File.
Cristok: Tauren Druid. Hand of the Grim.  Armed and Extremely Dangerous. Refer to File.

Notable Features: Scar through right eye. Right eye has been replaced with a felfire green gem, which appears to be a sort of magical construct.  Glasses.

Wanted for numerous counts of murder, assault, resisting arrest, destruction of government property, arson, vandalism, blackmail, extortion, war crimes, and blasphemy.

This individual is a former magi of the Kirin Tor.  She is has demonstrated exceptional talent for the destructive arcane arts and a preference for fire.  In several pursuits, she has been willing to cause damage to buildings around her or assault civilians to aid her escape.  It is noted that despite her physical frailty, that she held up under torture and gave no information.  All individuals associated with said session are assumed to be deceased and unable to verify, nor are they able to be raised or their souls summoned for questioning.  The records of said session have all been destroyed, and it is assumed there is a security breach.

Reports dictate that Qarosimae has been sighted repeatedly in the arenas and battlegrounds in an increasing frequency in recent days.  A number of spies and assassins assigned to her have been found burnt to ashes after they ceased contact, and it has been decided that losses are too high to keep constant surveillance.  While eliminating her now would be best for the Alliance, due to her dangerous nature and allies, such a mission would generate unwarranted casualties and hostility.

Do not attempt to apprehend alone.  Do not approach without backup.

Grim Addendum:

Achievements:

Grunt to the Front, Main Onslaught Quest, Weekly Onslaught Quest.

Inzema

SI:7 Criminal Profile

Armed and Extremely Dangerous. Kill on Sight.

Name: Unknown
Known Aliases: Inzema
Age: Unknown
Sex:Male

Description:

Affiliated with the terrorist faction of the Horde known as the Grim.

Associates:
Qarosimae Sh’naha: Former Kirin Tor Blood Elf Mage. Grim. Armed and Extremely Dangerous. Refer to file.
Hokuto Darksnow: Death Knight. Grim. Armed and Extremely Dangerous.
Ontahk “Ghostarm” Hammerhead: Orc Warrior. Affiliated with Blood Moon Rising, which is associated with the Grim. No significant notes.

Quirks: Hissing speech, chases rodents (Rats excluded).

Wanted for numerous counts of murder, torture, rape, assault, resisting arrest, vandalism, war crimes, arson, impersonating a member of the guard, impersonating a member of SI:7, impersonating an officer of the army, impersonating an officer of the navy, impersonating a member of the clergy, desecration of holy artifacts, desecration of holy ground, desecration of a corpse, grand theft, petty theft, theft of classified documents, possession of outlawed weaponry, and various other crimes.

Note: This individual has been difficult to track or trace.  Possibly using some sort of device that scrambles his aura and any attempts of physical or magical tracking.  Behavior and killing patterns are erratic and disgusting.  There have been several reported instances of the undead fleeing from or incapacitating guards instead of killing them when he could.  Several have reported seeing or hearing dice before these.

Do not attempt to apprehend alone.  Only approach with back up.