On the Eve of Hallow’s End, a Masquerade auction and costume contest was held in the Brill Cemetary. After a session of spooky storytelling, a costumed auction was held. People were “sold” to spend a day with the highest bidder.
Jaina (Qabian) was sold to Scree (Tahz) for 1000 gold.
Mr. Pumpkinhead (Borghul) was sold to Jaina (Qabian) for 2000 gold.
The Dark Knight (Mystery Elf) was sold to Lady Pumpkin (Syreena) for 600 gold.
The Terrible Thief (James Riley) was sold to the Dark Knight (Mystery Elf) for 300 gold.
Scree (Tahz) was sold to Mr. Pumpkinhead (Borghul) for 400 gold.
The Stars (Araun) was sold to Jaina (Qabian) for 500 gold.
The gold from the sales was put toward the prize for the costume contest. The winner for the costume contest was a tie between Qabian “Jaina” Grimfire (also now known as “Coconuts”) and Tahzani “The Sha” Tallfisher (also now known as “Scree”).
In the interest of expanding the population of roleplayers we have the opportunity to play with, The Grim has recently opened a branch of the guild on the Wyrmrest Accord server. The Grim is still one guild, with one website & forums, one Mumble server, one Discord, one raid team, and one PVP team. However, some of its members may reside on Wyrmrest Accord now instead of Twisting Nether/Ravenholdt.
Current Grim members are welcome to put an alt in the WrA branch of the guild as a Minion (simply write a Letter of Intent, as usual), or they can create a duplicate of their character on WrA who will be the same rank as the TN/RH character. New members will all follow the existing application process, regardless of whether they reside on TN/RH or WrA.
The Grim is always open to new recruits. We do currently have open spots on both the raid team and the PVP team. If you’re interested, please see the links in the “JOINING US” menu above.
Kil’jaeden. The Eredar lord that betrayed and deceived his own kind in a promise for power and knowledge. The Grim have no love of the coward Velen and his followers that chose to not bow to Sargeras’ power, and had he fought instead of running, perhaps the history we all know would be quite different. The Demon Lord hunted Velen and his people, eventually leading to the formation of the First Horde… one would think The Grim would be thankful for this, but we know that The Grim could not exist within the Legion, our assimilation is not acceptable. The Grim bow to none. The Mandate rules all. No Demon Lord, nor human, nor any other being can be above the Mandate. When Kil’jaeden’s doing created the Lich King, The Grim rose up to defeat it. The Grim have battled the Legion again and again, and triumphed every time.
Since striking the bargain that chased the draenei into the stars, Kil’jaeden believed the Legion could not be stopped. Yet, none of his deceptions have prevented you from reaching this critical moment. Infuriated that Sargeras‘ promise of victory has never come to pass, the demon lord prepares to face you himself, for a final battle that will shape Azeroth’s destiny forever.
This time would be no different. The Legion is defeated once again, and Kil’Jaeden has met his final death in the Nether, but a new threat looms in the skies. Illidan means us to finish the job once and for all.
Black clouds swirl over the Burning Legion’s foothold on Azeroth. Demons of every shape and size march along the rivers of fel magic that boil over the Broken Shore. Above everything looms the dreaded Tomb of Sargeras, an ancient night elf temple that serves as the Legion’s gateway into the world.
Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras’ avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul’dan re-entered the tomb, he tore down Aegwynn’s wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master’s power.
The Grim have cracked the Tomb, and laid waste to those monstrosities inside. Be them Naga, Demon, Constructs, the Undead, or even Titans, the Grim have purged all that oppose them. The Mandate will not be stopped. Soon the Fallen Eredar will meet his fate as well.
The first to fall was the Demonic Lord known as Goroth.
As punishment for past failures Goroth’s flesh is marred with searing wounds. With every movement this behemoth makes, his flesh crackles and hisses with unending torment, a scourge he is happy to inflict upon those who oppose him.
The past failures of this Pit Lord should have been a clue to its masters that it would pose little threat, and the Grim easily bested the fiend.
The second obstacle the Grim faced was known as the Demonic Inquisition. While these demons once broke the will of Rakeesh, son of Velen, the Grim would prove the Will of the Mandate does not bend for any being.
Anticipating the arrival of mortal forces invading the Tomb of Sargeras, Kil’jaeden has called on his best captors, Atrigan and Belac, to lock down the interlopers and prevent them from using the Pillars to advance deeper into the dungeon.
Again, the forces of Kil’jaeden fail. The Grim are too strong.
The Naga have proven to be resilient opponents throughout our history. A pity really, as they would be valuable servants of the Mandate. Their strength is never more apparent then when facing a Naga Brute. The third challenge of the Tomb proved to be just this. A brute called Harjatan, the Bludgeoner.
Harjatan was trained from birth to demolish his enemies. Through a conquest of savage brutality, he gathered throngs of cave dwelling murlocs who see him as a god. Now, the naga brute merely has to bark a command and hordes of devout followers set themselves to task.
The devout fanatical Murlocs serving this behemoth could not save their god from death. There are no gods above the Mandate. The only path one must follow are the laws of the Mandate. The Light and The Shadow, the Elements, the Titans, the Old Gods, the Dragons, the Undead, and the Demonic, all bend to our will.
The flooded passageways of the Tomb are the domain of the Naga, and one in particular was sent to lie in wait to recapture the Tidestone. The sea witch called Mistress Sassz’ine was a master of the depths and its beasts, but again, would see none can be master of the Grim.
Mistress Sassz’ine has spent a lifetime binding the denizens of the ocean to her dark will. With this power, she summons nightmares from the briny depths to wash away any who dare challenge her.
Winding our way through the massive temple complex, the Grim discovered one of the original wardens of the Tomb. Sadly, through either demonic corruption, or time alone, the spirits known as the Sisters of the Moon would not let us pass.
The Sisters of the Moon served as wardens for the temple long before the Avatar of Sargeras was buried beneath it. Even in death, the sisters maintained their vigil, but over the millennia something twisted their ability to distinguish friend from foe. Their madness slowly consumed them, and now any who enter their sacred chambers are put to death.
The Grim have dealt with the tragedy of the mad before, and the Grim will again in the future. No amount of pity or sorrow will stop the Mandate from being enforced, those that stand in our way will perish, and so, the Sisters are now at rest.
More of the original inhabitants of the Tomb were discovered as the Grim delved deeper inside, hunting for Kil’jaeden. The Night Elf spirits contained within would probably not be allies of the Grim even without the corruption of the Legion influencing them, and so, like the rest, they must be put to rest for good. The corrupted soul of the High Priestess Dejahna, ruler of the spirit realm of this chamber, and the Engine of Souls presented itself in the corporeal realm. Upon their defeat, the fearsome amalgamation of the corrupted dead known as the Desolate Host presented itself to attempt to stop the Mandate.
Once, this was a sacred burial site for the Night Elves, but the Legion has twisted these grounds with the Engine of Souls. This foul machine draws upon the energy of the dead, twisting them into abominations. Due to this corruption, these tormented spirits have become monstrosities, looking to feed on any who descend into the tomb’s depths.
The twisted forces of the Legion and the corrupted undead are a terrifying force, but nothing will stop the Mandate. We press onward.
Once again, a failure to foresee what the taint the of fel energy is capable of has resulted in a guardian of the Tomb to become blind with rage and destruction. The Grim have no quarrel with the Titan construct called the Maiden of Vigilance, but it had quite the problem with the Grim.
Charged by Aegwynn to defend the Tomb of Sargeras, the Maiden of Vigilance has stood watch for hundreds of years. Yet, the guardian did not forsee what effect the avatar’s seeping fel energy would have on this titan construct. Slowly warped by this maleficence, the Maiden now seeks to destroy any in her path.
Holy magic still flowed from this construct, but so did the Fel. Unable to control its own energies and hell bent on the destruction of the brave servants of the Mandate, the Maiden was relentless in its assault. Again, the Grim prevail.
The Tomb of Sargeras holds the undying Avatar of Sargeras. Entombed in Titan machinery, and guarded by another construct called the Maiden of Valor, the fel energy of the Avatar has tainted all that remain in the Tomb.
When Aegwynn defeated the Avatar of Sargeras, she was unable to destroy his avatar. In an effort to seal it away, the armor was entombed beneath the Temple of Elune, where it remained dormant for hundreds of years. Now, with the Legion tearing down the tomb’s barriers, Kil’jaeden is in a position to reanimate the armor and unleash its power on Azeroth.
The Maiden proved to be an annoyance at best, but the Fallen Avatar eventually freed itself from its prison, and the Grim did what Aegwynn could not. Destroy the beast.
All that remains is Kil’jaeden. He time has come, and the Mandate will be his end.
The Grim have prevailed in besting all of the beasts thrown at us since the rise of the Legion! The Emerald Nightmare, The Trial of Valor, and now, The Nighthold all fall before the Grim in Heroic fashion. We await the Tomb of Sargeras and its riches and bloodshed.
The chain of events set in motion when Garrosh escaped to Draenor has continued, unbroken for all its twists and turns, leading to this very moment. Thwarted in Draenor, Gul’dan now stands on the precipice of achieving ultimate victory on behalf of his Legion masters. Standing atop the Nighthold, as the vortex of fel energy swirls in the skies overhead, the outcast orc warlock awaits his destiny.
Our chase has finally come to conclusion. Gul’dan is no more. His ties to the fel destroyed, and he along with it. The Grim have defeated the old, powerful, Orc, and in turned freed Illidan from his prison. We know what must be done, and we shall continue to strive to protect the Horde from all threats to this world.
On the anniversary of the ringing of the Scarab Gong to unlock the gates of Ahn’Qiraj, the Horde and Alliance fought for dominance upon the barren dunes of Silithus. Though a minor skirmish in the grand scheme of the war, the Horde was victorious and the banners hang from the walls of Ahn’Qiraj.
The complete destruction of the Alliance is the goal towards which we strive. Though we are loyal to the Horde, we believe the Horde leaders are not always able to take the necessary steps to ensure its survival. Many who are allied under the banner of the Horde do not agree with our methods. But talk and half-measures are for the weak. It is through our hands that the Horde will become the dominant force on Azeroth and the world beyond.
-The Grim Inquisition
As the early frosts of winter fell across Azeroth, plans had been made to bring justice upon the great enemy. Reaching out to other factions within the Horde, The Grim sought to create a force with enough strength to show the leaders of the Alliance that transgressions had not been forgotten.
The great halls of Ironforge were flooded with troops, and the Council of Three Hammers were reminded of the true power of the Horde.
Regrouping quickly, assaults were made against Darnassus and The Exodar. The High Priestess felt just how weak her “goddess” was, while the Prophet was blind to our approach.
The assault regrouped and, utilizing the weak Stormwind defenses, stormed directly into the throne room where the Child King lorded over his domain. He was given a taste of what his father had created. That peace could only be achieved through annihilation.
Lodged in the hollows of a now-decrepit world tree, Il’gynoth is a manifestation of the horrors that lie at the heart of the Nightmare. It is a mass of corruption – a thing that should not be. Its tendrils seep through the ground, emerging in countless horrifying eyestalks and limbs.
The voices were heard in our forces minds before we saw the horror of a corrupted Un’Goro Crater. One of the world trees of the deep jungles has been corrupted by a dark force hailing from Ny’alotha. The twisted forces of the Old God N’Zoth seep out to infect the world and can not be allowed to take hold. This Old God is rumored to be responsible for the corruption of many of the most powerful beings of our world, but The Grim are not so easy to infect. Individually we may fall, but while we fight together The Grim will never be defeated.
The seed of evil nested in the heart of the world tree was protected by a massive and revolting eye that seemed to ignore all attacks. As we pressed our assault, tentacles burst forth from the ground, the roots of evil infecting the once mighty tree. Turning its own defenses against it, we gained access to the hollow heart and set upon Il’gynoth itself. A most difficult challenge, but again, The Grim prevail.