

http://gloriavictisgame.com/
What is Gloria Victis?
Gloria Victis is a low fantasy medieval FREE MMORPG that values realism in terms of game mechanics. Our game is set in a parallel universe of X-XV century Europe and Middle-East with the corresponding nations.
The fundamental difference that our development has with large game studios is the spirit in which we are making the game. Gloria Victis is founded on frustration and passion ‒ frustration at the lack of a game that is truly innovative and worth playing, and passion for the medieval period. As such, Gloria Victis is not driven by fiscal goals but actually the desire to create a game that truly belongs to gamers.
What Makes Gloria Victis Different?
Free to Play
The game is free to play. Though a cash shop will be implemented, it will only include "ethical microtransactions". Things available in the item shop will be cosmetic items, vanity items, having our graphics artists design a coat of arms for you to your specifications instead of customization in game and other quality of life items. In a nutshell the item shop will not give a player ingame bonuses that a person who does not use the item shop cannot get, both players will be on the same footing.
Low Fantasy World
This game strives for realism in a low fantasy, medieval setting. There will be no high magic and fireballs being thrown around. Magic is subtle, consisting largely of alchemy and the occultist beliefs and superstitions of the cultures during that time. A fulltime healer, for example, would be more like a alchemist combined with medic. So you will be doing potions and bandaging your friends. The low fantasy element could be for example auras or shouts giving some kind of buffs (for example expanding health regen). As far as other magic goes, there will be weakening curses, empowering blessings, charms, altering senses (blinding the enemy or sharpening ally’s sight), et cetera.
Cultures will resemble their real life counterparts, and will stay grounded in the grit and realism of their time. This means patriarchy and gender roles (although you can still do, game-mechanics wise, anything as a woman that a man can do, sexism and gender roles are a part of lore), the harsh realities of society, beggars, peasantry, hard battles and gruesome fates.
Crafting
Each player can buy basic, and common items from vendors. But the rest of the items have to be crafted by another players. What's more our crafting system provides 7 different states for each item, which means that even if you have one recipe you can create many swords. For example simple knife, can be Sharp, Common, Good, Great and etc and each type has slightly different statistics.
here are 10 selective crafts of which the character will be able to master only a two of them or know a bit about each one. Different crafts give access to different resources and different “craftable” items. Crafting items will be somehow based on real process of medieval crafting. It will consist of gathering required materials, their appropriate preparation and then crafting the desired item. Every such action will require tools and various “workshops”. Many upper class items will require resources provided by other craftsmen, so nobody will be self-sufficient and cooperation will be mandatory.
Example: In our game the equipment will be available to acquire only from certain enemies. We believe that there are numerous common-sense issues in modern games, E.G. boars carrying heavy armour, which drops ready to be collected after they are slain. In Gloria Victis the players will be the most important source of items, crafting them and offering them to other players. The very crafting process will be historically accurate and often enriched by mini-games. For example – to make a beer, the player will have to visit the malt-house and perform the following:
Soak seeds in the tubs
Fish the grain out and spread it on the threshing floor to make it sprout; player can speed up this process by putting heated stones between the seeds.
Next by shuffling and raking player will separate the sprouts from seeds and put malt up for drying. The drying itself will go much faster if we invest in a drying room.
Dried malt has to be then transported to the crushing mill, where it will be bruised.
In the brewery the malt will be soaked in water and left for a period of time for the valuable components to penetrate deeply. We can speed up this process by equipping our brewery with a furnace that will heat up the tubs. This process is called mashing.
Then we pour everything to be filtered in grain bed itself in a process called lautering. On the canvas working as a filter appears malt that can be used to create a low quality beer such as home brew. Now we have a high quality wort (they differ depending on the grain used) and a low quality wort. We can pour both worts into fermentation tubs and get a low quality beer or add quality hop to the better wort along other ingredients to try and create a true masterpiece.
We cannot forget about buying or acquiring residue from a previously made beer. It contains yeast that will allow the fermentation to begin. After the process is over, we can fill the barrels with beer and sell it to other players, inns or drink it ourselves to gain temporary attribute bonuses.
You will be able to buy them from players as well as hunt for them.
You are given 200 points to distribute representing the time a human has in his life to learn things, "Mastery" of a craft requires 100 points so you can be a jack of all trades / specialist.
The materials used to craft things esp high quality gear will require your cooperation with other craftsman, eg armour is not simply metal, it has leather straps, cloth surcoats and such. And for heating ores you need Charcoal etc etc will be very varied so yes you can gather yourselves but you also need to work with other crafters.