NextBox to block used games.
Re: NextBox to block used games.
Books aren't licensed to me, so no... not at all.
Re: NextBox to block used games.
Used car lots?Ashenfury wrote:Books aren't licensed to me, so no... not at all.
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Re: NextBox to block used games.
Used clothes? Used furniture? Used houses? Used appliances? Used airplanes? Used electronics/computer parts? Used sporting equipment?
Re: NextBox to block used games.
You better believe that books would be licensed to you if they could be. Look at the joy of ebook DRM and the idea that they want to restrict an ebook to 14 withdrawals at public libraries. Because, you know, they can.
The acceptance of the EULA by courts was A Very Bad Thing(tm).
The acceptance of the EULA by courts was A Very Bad Thing(tm).
Grisbault, Twice-Made.
The p, s, l, and t are silent, the screams are not.
The p, s, l, and t are silent, the screams are not.
Re: NextBox to block used games.
I Have a wife and two kids, the very expensive hobby of mountain biking, and more bills than I should. I'd say maybe 1 in 10 games I buy is new. Removing my ability to buy used games won't force me to buy new it will just put the final nails in my gaming lifes coffin.
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Re: NextBox to block used games.
If I buy something, unless that something is consumed in use, is mine to do with as I chose provided I'm not violating the law. Reselling something I bought legally as second hand after I'm done with it is my own damn business. You want to have a say in that then I'm afraid you'll have to pay for the privilege.
Videogames are stupid expensive. People will say "well it takes a lot of money to make a game." but that ain't always so. As Mal pointed out you can clearly see the disturbingly large amount of money the games company make on their games and I think it's safe to say that even if I cut those figures in half it's still am impressive amount of money.
But wait you say... video games are expensive because not every game is a Skyrim or a Warcraft? Well sure but again, how is that my fucking problem? I should pay 60-80 bucks for a game because they make a lot of shit games? Screw you! If you make a game that isn't too fancy but is still fun... I think Minecraft has shown that quality and ingenuity breeds success. Make a good game, sell it at a fair price and you'll get plenty of return on your investment. Make a shit game? Lose your investment. I'm not going to pay a premium to cover YOUR gambling. Stop making shit games.
Clean your own frackin house before you start telling me what to do in mine...with my own shit no less.
Stupid corporate dinks.
Videogames are stupid expensive. People will say "well it takes a lot of money to make a game." but that ain't always so. As Mal pointed out you can clearly see the disturbingly large amount of money the games company make on their games and I think it's safe to say that even if I cut those figures in half it's still am impressive amount of money.
But wait you say... video games are expensive because not every game is a Skyrim or a Warcraft? Well sure but again, how is that my fucking problem? I should pay 60-80 bucks for a game because they make a lot of shit games? Screw you! If you make a game that isn't too fancy but is still fun... I think Minecraft has shown that quality and ingenuity breeds success. Make a good game, sell it at a fair price and you'll get plenty of return on your investment. Make a shit game? Lose your investment. I'm not going to pay a premium to cover YOUR gambling. Stop making shit games.
Clean your own frackin house before you start telling me what to do in mine...with my own shit no less.
Stupid corporate dinks.
Re: NextBox to block used games.
The problem is treating games as a commodity. In an age in which information has become essentially infinite and free, it makes little sense to treat it as one. Though this has always been true of information, in times past it had to be hard recorded on some form of media which itself was a commodity, so it was ok.
The only way for the information buniess to move forward is to stop commoditising itself, and regard itself as more of a service. Though the potential business models for such are countless, and doubtless many have not yet even been conceived, models which have shown to work well in the past are advertising and subscription. Consider newspapers. They are often free, or negligibly cheap- instead of making their profit of the 20 cents it costs to buy the paper, most of the revenue of such publications lie in the advertising within. Alternately, subscription works well, one of the most prominent examples of course being WoW. Other proposed ideas are microtransactions, freemium, and more.
The only way for the information buniess to move forward is to stop commoditising itself, and regard itself as more of a service. Though the potential business models for such are countless, and doubtless many have not yet even been conceived, models which have shown to work well in the past are advertising and subscription. Consider newspapers. They are often free, or negligibly cheap- instead of making their profit of the 20 cents it costs to buy the paper, most of the revenue of such publications lie in the advertising within. Alternately, subscription works well, one of the most prominent examples of course being WoW. Other proposed ideas are microtransactions, freemium, and more.
Re: NextBox to block used games.
See, it isn't developers who should be crafting laws regulating their activities. I believe that a plurality, probably even a majority, of game designers and developers and publishers don't like the idea of used games. I do not have any sympathy for them nor do I agree with them that their proposed economic model is the best for society. The designer says 'industry could "fall apart" due to used sales' but there are more options than ever for electronic only distribution channels so I do not agree with his premise.
Grisbault, Twice-Made.
The p, s, l, and t are silent, the screams are not.
The p, s, l, and t are silent, the screams are not.
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Re: NextBox to block used games.
Agreed with Greebo. Using the fear "The sky is falling" over and over doesn't defend their stance but comes across as fear mongering. With sales numbers being so high for so many games the care I have is minimal at best.
Re: NextBox to block used games.
Uh oh! Devs from the other side are weighing in.
http://www.gamespot.com/news/6349908.html?tag=nl.e513
Gogo controversy!
http://www.gamespot.com/news/6349908.html?tag=nl.e513
Gogo controversy!
Re: NextBox to block used games.
Look at the cynicism. He literally says the problem with using ongoing DLC to extend game life and reduce supply of used games is that the DLC has to be good. Yes. If you want money, your game has to be good.the first article wrote: ...He said supporting games with downloadable content will encourage users to hold on to their games longer. However, Durall warned that this tactic only will work if the DLC in question is "compelling and a good enough value" for consumers.
And here we have the point. Basically this is one industry railing for legislation which makes their operations more profitable at the expense of others. This is exactly why the Government should stay right the fuck out of the market. If they had never endorsed EULAs or criminalised piracy- these companies would still be fine. They'd still be making games and turning profits. Like a market of innovative competitive firms, they would find solutions to the hurdles to profit that are presented in commodity supplements. Like DLC- classic example. The government isn't there to maximise the profit of particular industries (which always comes at the expense of other competing industries and the consumer).the first article wrote:Durall admits that a system like this would hurt the game rental business
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Re: NextBox to block used games.
And this is why pirating thrives. I'll stick with my PC thank you very much.
Yarrrr
Yarrrr
Re: NextBox to block used games.
Wow dumb, there goes the game rental market, whats left of it anyway.