Re: Patch 3.2 Sticky Thread

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Aquizit
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Re: Patch 3.2 Sticky Thread

Unread post by Aquizit »

O_O!!

"A new feature has been introduced in this build, you can now extend your raid lockout to make them last one more week. This is probably very useful if your guild is trying to get a specific boss down and doesn't really need any other loot in the instance, you can just get one more weeks of tries without having to clean everything in the way."
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Kharzak
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Re: Patch 3.2 Sticky Thread

Unread post by Kharzak »

Engineering
  • Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish?
  • Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
  • Alarm-o-Bot functionality changed. Materials required reduced.
  • Box of Bombs no longer requires an anvil.
  • The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
  • Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
  • Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
  • Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
  • Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.
  • Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
  • A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot – hoping to be found by an engineer one day.
  • Nitro Boosts: Now have a 5-second duration.
  • Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
  • Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
  • Significantly reduced the cooldown on MOLL-E.
  • The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 10 minutes (never runs out!).
  • A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
  • Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
  • The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
Last edited by Kharzak on Tue Jun 30, 2009 2:07 pm, edited 1 time in total.
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Greebo
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Re: Patch 3.2 Sticky Thread

Unread post by Greebo »

Engineering:
  • Jeeves - Requests the presence of Jeeves, the perfect gentleman robot butler, whom will attend to your needs for 10 min. Jeeves can grant bank access to very skilled engineers and perform mundane tasks such as buying, selling, and repairing for anyone.
Grisbault, Twice-Made.
The p, s, l, and t are silent, the screams are not.
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Amaurn
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Re: Patch 3.2 Sticky Thread

Unread post by Amaurn »

*I so glad he stuck with engineer*
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gurthoira
Posts: 385

Re: Patch 3.2 Sticky Thread

Unread post by gurthoira »

Aquizit wrote: O_O!!

"A new feature has been introduced in this build, you can now extend your raid lockout to make them last one more week. This is probably very useful if your guild is trying to get a specific boss down and doesn't really need any other loot in the instance, you can just get one more weeks of tries without having to clean everything in the way."
this is very good for us due to only raiding with a full team 2 of 3 days on avg. maybe we can start downing the later bosses.
going to bring up a good question do. after we down the last boss do we keep going to 2weeks or do we keep pressing to try to get it down in one.
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Greebo
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Re: Patch 3.2 Sticky Thread

Unread post by Greebo »

Another addition:
Tier 9 updates -

Universal armour tokens - they still drop per class-set ( priest/pally/'lock, warrior/hunter/shaman, rogue/dk/mage/druid) but they are not slot specific.
And cheap.

Tier 9 Items Prices
Tokens Emblems
Slot / ilvl 258 245 232
Head 1 x  75 x  50 x
Hands 1 x 45 x 30 x
Chest 1 x 75 x 50 x
Legs 1 x 75 x 50 x
Shoulders 1 x 45 x 30 x


Tier 9 Set Bonuses and Relics
Death Knight

    * Death Knight T9 Melee 2P Bonus (Class: Death Knight) -- Your Blood Strike and Heart Strike abilities have a chance to grant you 180 additional strength for 15 sec.
    * Death Knight T9 Melee 4P Bonus (Class: Death Knight) -- Your Frost Fever and Blood Plague abiltiies now have a chance for their damage to be critical strikes.
    * Death Knight T9 Tank 2P Bonus (Class: Death Knight) -- Decreases the cooldown on your Dark Command ability by 2 sec.
    * Death Knight T9 Tank 4P Bonus (Class: Death Knight) -- Decreases the cooldown on your Unbreakable Armor, Vampiric Blood, and Boneshield abilities by 20 sec.


Druid

    * Item - Druid T9 Feral 2P Bonus (Class: Druid) -- Decreases the cooldown on your Growl ability by 2 sec and increases the duration of your Rake ability by 3 sec.
    * Item - Druid T9 Feral 4P Bonus - Reduces the cooldown on Barkskin by -12.0 sec and increases the critical strike chance of Rip and Ferocious Bite by 5%.
    * Item - Druid T9 Balance 2P Bonus (Moonfire) (Class: Druid) -- Your Moonfire ability now has a chance for its periodic damage to be critical strikes.
    * Item - Druid T9 Balance 4P Bonus (Starfire) - Increases the critical strike chance of your Starfire and Wrath spells by 3%. Down from 5%
    * Item - Druid T9 Restoration 2P Bonus (Nourish) (Class: Druid) -- Increases the critical strike chance of your Nourish spell by 5%.
    * Item - Druid T9 Restoration 4P Bonus (Rejuvenation) (Class: Druid) -- Your Rejuvenation ability now has a chance for its healing to be critical strikes.


Hunter

    * Item - Hunter T9 2P Bonus - The damage done by your Serpent Sting ability can now be critical strikes. Instead of reduced pet focus cost.
    * Item - Hunter T9 4P Bonus (Steady Shot) - Each time you hit with a ranged attack, you have a chance to grant your pet 600 attack power for 15 sec. Instead of increased Steady Shot critical chance.


Mage

    * Item - Mage T9 2P Bonus - Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts an additional 15% of your spirit into critical strike rating when Molten Armor is active. Down from 25% spirit.
    * Item - Mage T9 4P Bonus (Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast) - Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, Arcane Missiles, and Arcane Blast spells by 5%. Arcane Missiles added.


Paladin

    * Item - Paladin T9 Tank 2P Bonus - Decreases the cooldown on your Hand of Reckoning ability by 2.0 sec. Instead of Righteous Defense.
    * Item - Paladin T9 Tank 4P Bonus - Decreases the cooldown on your Divine Protection ability and reduces the duration of Forbearance by 30.0 sec. Forbearance added.
    * Item - Paladin T9 Retribution 2P Bonus (Righteous Vengeance) (Class: Paladin) -- Your Righteous Vengeance talent now has a chance for its damage to be critical strikes.
    * Item - Paladin T9 Retribution 4P Bonus (Judgement) (Class: Paladin) -- Increases the critical strike chance of your Judgements by 5%.
    * Item - Paladin T9 Holy 4P Bonus (Holy Light) - Increases the heal over time effect from Flash of Light in conjunction with Sacred Shield by 100%. Instead of increased Judgement duration
    * Item - Paladin T9 Holy 4P Bonus (Holy Light) (Class: Paladin) -- Increases the critical strike chance of your Holy Light spell by 5%.
    * Item - Paladin T9 Holy Relic (Judgement) - Each time you cast Holy Light, you have a chance to gain 234 spell power for 15 sec. Down from 20 sec.

Priest

    * Item - Priest T9 Shadow 2P Bonus (Devouring Plague) (Class: Priest) -- Increases the duration of your Devouring Plague spell by 6 sec.
    * Item - Priest T9 Shadow 4P Bonus (Mind Flay) (Class: Priest) -- Increases the critical strike chance of your Mind Flay spell by 5%.
    * Item - Priest T9 Healing 2P Bonus (Prayer of Mending) - Increases the healing done by your Prayer of Mending spell by 20%. Instead of a decreased cooldown.
    * Item - Priest T9 Healing 4P Bonus (Prayer of Healing) - Increases the shield from your Divine Aegis and the instant healing from your Empowered Renew by 10%. Instead of Increases the critical strike chance of your Prayer of Healing spell by 5%.


Rogue

    * Item - Rogue T9 2P Bonus (Rupture) (Class: Rogue) -- Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.
    * Item - Rogue T9 4P Bonus (Hemorrhage, Sinister Strike, Backstab, and Mutilate) (Class: Rogue) -- Increases the critical strike chance of your Hemorrhage, Sinister Strike, Backstab, and Mutilate abilities by 5%.


Shaman

    * Item - Shaman T9 Enhancement 2P Bonus (Lava Lash) - Adds an additional 3% chance to trigger your Static Shock talent.
    * Item - Shaman T9 Enhancment 4P Bonus (Stormstrike) - Increases the damage done by your Earth Shock, Flame Shock, and Frost Shock spells by 25%.
    * Item - Shaman T9 Elemental 2P Bonus (Flame Shock) - Increases the duration of your Flame Shock spell by 9.0 sec.
    * Item - Shaman T9 Elemental 4P Bonus (Lava Burst) - Increases the damage done by your Lava Burst spell by 20%.
    * Item - Shaman T9 Restoration 2P Bonus (Riptide) (Class: Shaman) -- Increases the healing done by your Riptide spell by 20%.
    * Item - Shaman T9 Restoration 4P Bonus (Chain Heal) (Class: Shaman) -- Increases the critical strike chance of your Chain Heal spell by 5%.

Warlock

    * Item - Warlock T9 2P Bonus (Class: Warlock) -- Increases your pet's critical strike chance with its abilities by 10%.
    * Item - Warlock T9 4P Bonus (Immolate, Corruption, and Unstable Affliction) - Increases the damage done by your Immolate, Corruption, and Unstable Affliction spells by 10%.


Warrior

    * Item - Warrior Melee T9 2P Bonus (Berserker Stance and Battle Stance) (Class: Warrior) -- Berserker Stance grants an additional 2% critical strike chance, and Battle Stance grants an additional 6% armor penetration.
    * Item - Warrior T9 Melee 4P Bonus (Execute and Slam) - Increases the critical strike chance of your Slam and Heroic Strike abilities by 5%. Replaces Execute with Heroic Strike.
    * Item - Warrior T9 Tank 2P Bonus (Intervene) (Class: Warrior) -- Decreases the cooldown on your Intervene ability by 2 sec. Down from 5 sec.
    * Item - Warrior T9 Tank 4P Bonus (Shield Block) (Class: Warrior) -- Decreases the cooldown on your Shield Block ability by 20 sec. Down from 10 sec.
Grisbault, Twice-Made.
The p, s, l, and t are silent, the screams are not.
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Greebo
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Re: Patch 3.2 Sticky Thread

Unread post by Greebo »

A good post clarifying the whole emblem issue. Emblems of Triumph (for Tier 9) drops in the daily normal and heroic 5-man, and in coliseum 10/25. Everything else (normal heroics, naxx/maly/sarth/uld) drops Emblems of Conquest.

So it will still take an eternity to get Emblems of Triumph together to buy Tier 9, and even then not the uber-super-leet hard-mode Coliseum 25 gear.
Alts will have a much easier time getting gear that brings them to the entry level of the current highest raid instance.
Grisbault, Twice-Made.
The p, s, l, and t are silent, the screams are not.
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