Malkaris wrote:
...Night Elves can be Mages now eh? oooh man. If they had made Night Elves able to become warlocks...i'd have two warlocks on this server o.O
Say goodbye to attack power, spell power, Mp5, defense and something I think I missed.. THEY'RE ALL GONE! BYE. Armor Penitration, GONE.
The various crafter professions will be able to reforge items, meaning they chop one stat that you have on an item in half, then you can boost a different stat that you didn't already have on the item. So lets say you don't need all that hit, chop it in half and put something else.
No more Hunter mana, they get focus instead.
Warlocks, your gonna have 3 soulshards on your UI, like DK runes. You case a spell that will boost whatever spell your gonna cast.
It regens out of combat and they're working on an incombat replenishment.
Oh and no more spell ranks. Think heirloom items, they scale with level.
You can track Herbs and Minerals at the same time.
EDIT: I remember, haste is gone as we know it, they said somethijng about it replenishing your mana, energy, focus, rage, runic faster.
EDIT 2: Oh and they said they'd retool everybodys racials to put them to the same level of bad ass as the gobbo and worgen.
Last edited by Kazthul on Sat Aug 22, 2009 2:17 am, edited 1 time in total.
* Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
* A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
* Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.
Path of the Titans
* Talent trees won't be extended, you will just get 5 more talent points.
* The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
* A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.
Archeology
* Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.
Deathwing
* Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
* Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
* His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
* The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.
New races - Worgens
* Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
* Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
* Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
* Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
* Racial - Visciousness - +1% damage.
* Racial - Dark Flight - +70% run speed for 10 seconds.
* Racial - Abberation - Duration of Curses and Diseases reduced by 15%
* Racial - Flayer - Skinning skill increased by 15.
New Races - Goblins
* Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
* The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
* As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
* Racial - Best Deals Anywhere - Always receive the best discount regardless of faction.
* Racial - Pack Hobgoblin - Calls your personal servant allowing you bank access for 1 minute. 30 secs cooldown.
* Racial - Better Living Through Chemistry - Alchemy skill increased by 15.
* Racial - Rocket Barrage - Launches your belt rockets an an enemy, dealing fire damage. 2 min cooldown.
* Racial - Rocket Jump - Activates your rocket belt to jump forward. 2 min cooldown.
* Racial - Time is Money - 1% increased attack and casting speed.
Old World
* We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
* Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
* Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
* The Wailing Caverns are now a lush and verdant Area.
* Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
* The Horde finally conquered Southshore.
* Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
* Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
* Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
* Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.
New Zones
* 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
Starting Areas
* The Worgens and Goblins starting zone level goes from 1 to 15.
Vasj'ir
* Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.
Deepholm
* Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
* Deepholm isn't really connected to Azeroth, the connection is where Deathwing emerged from the ground.
Uldum
* Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.
Plane of Fire
* Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and is now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.
Twilight Highlands
* The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.
Dungeons & Raids
* The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
* Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
* Grim Batol will have a level-up dungeon and a raid instance.
* Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
* The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
* Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.
Player vs. Player
* Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
* Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
* Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
* New arena maps will be added.
Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.
Reforging
* Reforging is another way to customize your gear.
* It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
* It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.
Professions
* Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
* Gathering should be a little more fun.
* Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
* Fishing will also have some big changes, no details yet but it's going to be more fun.
Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans.
* MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
* Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
* Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
* Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
* Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
* Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
* Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
* Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Legendary Item
* Shadowmourne - You won't get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.
Goblins
* Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
* Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
* Time is money - Cash in on a 1% increase to attack and casting speed.
* Best Deals Anywhere - Best possible gold discount, regardless of reputation.
* Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
* Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
* Goblins can be all classes except Paladin or Druids
Worgens
* Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
* Viciousness - Increase damage by 1%.
* Abberation - Reduced duration on Curses and Diseases used against you by 15%.
* Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
* Worgens can be all classes except Paladins or Shamans
Worgen Form
* The Worgen Form is cosmetic only
* out of combat you can pick between Human or Worgen.
* In combat you will be a worgen.
Hunter
* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.
Warlock
* Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
* Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
* You get three shards per fight, they will regen very quickly out of combat.
* It will be possible to get more for long fights or mistakes through Drain Soul.
* Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.
* Casters will finally get a Legendary item in one of the first raids of the expansion.
* Cataclysm will change the ways abilities are learned. Abilities ranks are gone and ability will just scale progressively with levels instead.
* Most of the Talent Trees will be changed dramatically, a lot of the passive bonuses will be removed and talent trees should be more fun. (No more "Hurray! Level up! I just got 1% more hit!)
* There is no plan to allow players to train more than 2 profession.
* There is no plan to allow more than 2 specs with the dual-spec system.
* Bags might get slightly bigger with Cataclysm.
* You will never be able to cleanse the Corrupted Ashbringer.
* Developers want shaman to be good AE healers and might buff Chain Heal even more.
* Multi-passenger flying mounts could be added in the future. They might also allow crafters to craft 310% flying mounts if they already completed an achievement rewarding one.
* Every healer class can now dispell magic, the niches will other debuffs.
* Engineers might be able to craft bows in the future.
* If you already own a 310% mount, you might be able to boost the speed of all your 280% mount to 310% just to let you use the one that you prefer.
Hunter
* Hunter's new ammos might drop from bosses or bought with emblems, nothing is decided for the moment.
Priest
* Shadow Priests will most likely get a nuke without cooldown in Cataclysm.
Shaman
* Shamans (Elemental) looks like "turrets" in PvP for the moment, the idea is to make totems funnier in the future ("put a totem down and something cool happens") but not a lot of details for the moment.
Warrior
* Warriors won't be as affected as other classes by the itemization changes, the goal is to make other classes gears look a lot like what warriors have.
Aquizit wrote:
* Shamans (Elemental) looks like "turrets" in PvP for the moment, the idea is to make totems funnier in the future ("put a totem down and something cool happens") but not a lot of details for the moment.
w.t.f?
This is Wrath of Air Country! Select the superior air totem. Use Wrath of Air today!
Paid race changes will be available eventually and Trolls may finally ditch the bare feet.
Reordering your characters on the on selection screen is on the UI wishlist.
Old world rep is gonna be a big deal in the next expansion, its being explored as its a necessity.
Guilds will be able to craft heirloom items and all heirloom items will scale with every level.
Troll and Worgen druids will have unique forms.
When asked how the shift from Thrall to Garrosh, Metzen said "with the world in the state that its in, what do you really think the world's greatest shaman would need to do?"
They're discussing adding more character slots on the selection screen.
Rated BGs will be an alternative way to earn Arena points. Whatever BG weekend it is, that whole week will share for rated BG matches. Theres a limited amount of Arena points you can earn per week. If you win a match, you gain BG rating, lose one you don't lose rating, but get no points. No penalty for a bad group.
HONOR TITLES ARE BACK.
Tol Barad will be the next wintergrasp, located south of Hillsbrad.
Guild levels.
Guild progress through levels via rated BG, arenas, profession and reputation ranks, endgame.
Guilds earn currency which can be redeemed for heirloom plans from vendors. Heirlooms are bound to the GUILD. If somebody /gquits with the gear, its all returned to the guild bank.
Blizz is also going to add an Looking for Guild system.
Guilds will have achievements they earn.
The guild can select a % of gold looted off bosses to be auto dumped in the bank.
New guild UI will allow to coordinate with other guilds for guild events.
Mastery system.
They're going to get rid of passive talents altogether, you'll still get them but they'll work in the new talent/master system.
The more points you put in a particular tree, the more passive bonuses you gain from the mastery side.
Path of Titans.
A system to reward progression at max level.
The main reward for a path is unlocking the Ancient Glyph. Each path has its own unique stuff, is not class specific. You align yourself with a titan cult, as you progress down the path you earn glyphs and vanity pets and stuff. 2-3 glyphs per path level, glyphs are only otainable at max level, different stuff will be added as patches progress. 4.1 4.2 4.3 etc.
Q&A
There will not be a guild alliance feature or merger to combine guild levels or achievements.
None of the guild talents will be required to do a boss etc, they are more convience based.
Guild halls have been talked about but they'd rather have you in the cities than in an instance'd guild hall somewhere.
Once again, no they're not gonna allow guilds to merge together and share abilities.
Last edited by Kazthul on Sat Aug 22, 2009 8:32 pm, edited 1 time in total.
Ragnaros and Nefarion will be back in all new Raid instances.
Cross server LFG system for 5-man that's reward based. Flag yourself leader and take a group through your rewarded.
They commented on additonal instances cannot be launched. Said it will be fixed within the next couple months it's tied in with revamping the cross server LFG system. The LFG system will queue for instances like a BG and will summon you into them.
Edit: forgot icecrown will have 12 bosses, 3 dungeons with epic questline that leashes you to storyline advancment. Oh and icecrown citadel will involve an airship battle as horde and alliance race to the top.
Last edited by Kazthul on Sat Aug 22, 2009 10:02 pm, edited 1 time in total.