Blizzcon 2011

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Kharzak
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Re: Blizzcon 2011

Unread post by Kharzak »

i was expecting a new class (figured monks), but not the new race. i saw a vaguely crazy sounding post that explained how one race can be set to two factions at once. i liked the sound of it but didn't think they would possibly go for that sort of concept

they broke the race / class pattern that they've been following for the past 3 xpacs. neat
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Greebo
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Re: Blizzcon 2011

Unread post by Greebo »

They stole my idea about goblins, the fuckers.
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Yrzuli
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Re: Blizzcon 2011

Unread post by Yrzuli »

Its definitely a fabulous idea. Goblins would have been a great race to do it with, but I'm certainly not displeased with its being pandas!
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Ashenfury
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Re: Blizzcon 2011

Unread post by Ashenfury »

/sigh, I guess I'm the only one that really hates the idea of Pandaren... I remember being mad when they very very first introduced the idea of Pandaren or whatever they're called in an April fools joke for WoW. It was only funny once I realized it was a joke...

Seriously though I've always felt that Tauren were so close to crossing the line into lame but now they're putting monk pandas in the game... fucking stupid, fucking REALLY stupid Blizz... I guess cute and furry makes more money now a days and seeing that WoW is headed more in that direction I am funneling my interest from it.

WoW was cool because of Warcraft. Now it's cool because it's WoW. Unfortunately I fear that in the future it will be cool because your panda, cow and bears fight against the mean wittle gnome and fuck it, a narwhal. RAAAAA!
Kailei
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Re: Blizzcon 2011

Unread post by Kailei »

Noooo....*slams head against desk* Why Blizz...WHY?!

Ugh...Pandas...giant...pandas...

There are no words, I need alcohol...of some sort, any sort...for the love of god WHY!?!?!?!?!?!?!?!
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Jafylas
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Re: Blizzcon 2011

Unread post by Jafylas »

i am liking the no large threat concept...back tot he actual war between the factions. that will be fun. And the free Diablo 3 and beta access with 1 year pass...yeah, I just signed for that now. I planned on keeping wow active for another year anyways, and it bills monthly..so i lose ntohing, gain a mount, beta access, and DIABLO FUCKING 3 for free. Cant go wrong there.
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Jafylas
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Re: Blizzcon 2011

Unread post by Jafylas »

jesus..you see the Panderan racials!?


Pandaren Racials

Bouncy: reduces fall damage by half.
Inner peace: double rested XP.
Gourmand: +15 to cooking.
Epicurean: double stats to food buffs.
Kailei
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Re: Blizzcon 2011

Unread post by Kailei »

There is going to be a huge influx of Pandaren in Orgrimmar...I think Kailei and Nanori might be returning to Silvermoon during their downtime...I am not going to up and quit playing...but I WILL be boycotting that race, and any Alliance silly enough to run around as one will die.
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Jafylas
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Re: Blizzcon 2011

Unread post by Jafylas »

Well, the idea they ant to get to is to not have people just hanging out in the main cities all the time, and to have to go out into the world....of which, I am a huge fan. I liked that in Vanilla. Also, no flying until max level. nice.
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Re: Blizzcon 2011

Unread post by Kailei »

It would be nice if people didn't hang out in the major cities so much, but it IS convenient for training and trading and what not...

Not that I do a lot of all that or anything, but I need to find a good few RP spots outside the cities...*makes note to hunt some down*
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Jafylas
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Re: Blizzcon 2011

Unread post by Jafylas »

From MMO -

What is Mists of Pandaria?
The goal is to combine new gameplay with most fun parts of the past.
The plan is to get people back into the world, instead of having players roam around Stormwind and Orgrimmar all the time once they reach max level.
Developers want you to do what you want to do to progress your character. They really want you to feel like you have a menu of content where you can pick whatever you want to do, and you shouldn't feel forced to do something to progress your character. For example, daily quests will reward you with valor points but it will still be faster if you raid of course.
Character builds are going to be entirely revamped. Talents were still too cookie cutter, so the developers want to give players more choices in their talents.

Pandaria
5 New leveling zones to explore
Single, unified continent
Influenced by Asian landscapes
AH, Bank, and Central Questing Hub
No flying until max level
There's 5 leveling zones but they are very large zones, and you won't have your flying mount.

Lore of Pandaria
A long, storied history.
Magically hidden since The Sundering
A new land to explore....
Pandaria was discovered during the cataclysm, a naval battle between horde and alliance was taking place close to it.

Pandaren starting zone
It's a turtle! It left Pandaria 10 000 years ago and never came back. Pandarens who wanted to discover the world left on that turtle.
Story focused with simple mechanics
Cross faction, choose Horde/Alliance at level 10.

Creatures of Pandaria
The Jinyu are fish-like creatures and will be in a wide number of zones.
The Hozu are a monkey-like race, they stand up on their legs and can walk around. They play tons of pranks on the local pandarens and are also in a lot of zones.
Verming are ... new kobolds, they kinda look like evil bunnies.
Mantid: Whole raids and dungeons around this race. Insect race that has been there since the beginning of ages. They have been seperated by a giant wall. They are starting to go crazy and are going through the wall
Mogu: Ancient race, original race on pandaria. The mogu want the island back from the pandaren, they are really mad. You will see them in dungeons.
Sha: Manifestation of the evil energies that flow through the earth. If there is any sort of battle these guys pop up.

The Jade Forest
This is where Alliance and Horde will be landing. The horde is washing up on the north side, the alliance on the south side. There will be one unified start zone and Alliance/Horde will end up meeting up in the middle.
Lush rainforests and stone spires
The Alliance will try to become friend with the Hozu, and the Horde with the Jinyu and will try to turn them against each other.
Temple of the Jade Serpent will be the dungeon of this zone. It will be your 85-86 Dungeon, it has been taken over by Sha

Valley of the Four Winds
Two zones for the price of one! This zone is huge, the whole north side of the zone is pandaren farmlands, the south is a coastal jungle.
You will get to choose between the north side and the south side when you arrive. You can go back and switch side if you want the other quests.
The dungeon of this zone is Stormstout Brewery.
This is where you will have your first interaction with the Mantids, they broke through the wall and are now attacking pandarens villages.
This is a level 86-87 zone

New Features
The pandarens are the new race.
The female model isn't done yet.
At level 10, you will get to choose between horde and alliance.
Pandaren Classes: Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior
Racial - Epicurean - Increase the stat benefits from food by 100%
Racial - Gourmand - Cooking skill increased by 15.
Racial - Inner Peace - Your rested experience bonus lasts twice as long.
Racial - Bouncy - You take 50% less falling damage.
Racial - Quaking Palm - You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.

Monk New Class
Brewmaster - Tank spec
Mistweaver - Healer, a healer who can stand up in melee and will let players experience a "new healing style"
Windwalker - Melee DPS
This is not a hero class, and it will start at level 1
The class is very martial-arts based
Lots of monk-only animations, the healer and tanks will have different stances they can stand in, etc ...
Monk Races - All of them except Goblin and Worgens

Monk Equipment
Leather Armor (Agility or Intellect)
They hit a lot with hands and feet
They will need weapons for some finishers: Staves, Fist Weapons
They will also be able to use 1H Axe and maces, swords
Healers will get off-hands, they don't want healers to use shields.

Monk Resources
Chi (energy) slowly regenerates and is only used for your Jab and Roll abilities.
Jab generates Light and Dark force, which are used for everything else. Some finishing move uses dark force, some use the light force.
No auto attack! Devs want you to have this street fighter feel where you punch a lot

Cataclysm Talents / Talent 2.0

Cataclysm Talents

Pro - The level 10 specs were really nice and gave you a role early in the game, definitely a keeper.
Pro - Removing junk from the talent trees was also a very good move.
Pro - Having some kind of choices for optional skills/subspecs worked out pretty well.
Con - You had a risk of "skipping" important talents
Con - There wasn't enough junk removed
Con - There wasn't enough choices, you might have a different final talent point than another combat rogue but it just wasn't enough. The cookie cutter build still persists.
Con - No enough customization, no true hybridization (Using a little bit of 2 different trees)
Con - Players got grumpy
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Jafylas
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Re: Blizzcon 2011

Unread post by Jafylas »

wow, this is a compelte revamp of everything
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Thalevia
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Re: Blizzcon 2011

Unread post by Thalevia »

For those whining about panda's, you realize WC3 had them right? Well it had one. This isn't something brand new to the warcraft universe, they have always been there just shadowy. Chen's empty keg in vanilla wow was a direct reference to them.
Bloodscream
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Re: Blizzcon 2011

Unread post by Bloodscream »

OMG... Monks...I never believed it would happen... OMfricken God...
I can't believe I'm going to level another toon...

I can't believe I may change mains.

Holy hell... MONKS!

For those of you just joining us my original character on an MMORPG was a monk on Everquest... and Mmy dream in WOW since DAY ONE was to play a Pandaran Monk...a dream I thought would never come to be...

Holy crap.
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Jafylas
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Re: Blizzcon 2011

Unread post by Jafylas »

Aaaaaaand...pokemon!

Pet Battle System
You will be able to collect, level, and battle with companion pets.
It will be accessible to all players.
Works with almost every pet
Pet Customization, you will be able to name your pet, give them visual abilities, etc ...
There will be "Wild pets", you can find them in the world and engage in battle with them. You will then be able to get that pet and add it to your Pet Journal.
Pets have random stats, some of them will be very good at tanking, some will have a CC ability, etc ...
Some pets will only be found during a specific season, while it's raining, or during the day or the night. Some of them will only spawn in the spring, when it's raining, in elwynn forest at night!
Most pets will become tradable, even after it's leveled, etc ...
Pets will be account wide
Your pet journal will display info on all your pets, including stats, skills, and also drop locations and lore info for the pets you don't have yet!
Winning battles earns you experience, and levels your pets.
You will learn new abilities. Every pet can use 3 abilities in a battle at one time.
Every time you level you will also increase the stats of your pet.
You will level multiple pets to build your team.
You have 3 battle slots, one for each pet in your team.

Pet Battle System - Battle
PvE and PvP Battles
It will be turn based.
A simple combat system.
Fight with a team of 3 pets
Queuing system, you will be able to find a fight pretty fast depending on the level of your pets.

Pet Battle System - Customization
You will finally be able to name your pets, and see that name in battle.
Items for your pets, you will have an item slot for your pet and might be able to socket gems in those items, etc ...
Individual builds of abilities and different teams.
Masters and Masters abilities, there will be different NPC pet masters in the world who will let you earn abilities when you beat them. For example, beating the master of mechanical pets will get you a new ability for your pet!

Also, Dungeons and raids!


Dungeons
9 new dungeons in the new expansion
6 dungeons will be on Pandaria
Scholomance and Scarlet Monastery (Wings 1 and 2) will be back in Heroic Mode

Raids
3 new Epic raids!
They will feature two enemy races, the Mogu and the Mantid.
Raid Finder, Normal, and Heroic difficulties will be available for all raids from day 1.
World raid bosses will return!
More info will be available at the Raids & Dungeons Panel today.

Questing
Increased focus on max level content, it will reward you with Valor Points.
Incentives for dungeons/raiders to run quests and do outdoor/daily kind of stuff. For example finishing a quest might give you a buff for the day, and maybe that buff will let you roll on a loot that only appears to people with that buff.
More quest choices, and a lot less linear
No flying until max level, it's much easier to keep people on the ground and create interesting quests when you know people won't just fly away and drop on the boss.
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