The Malificar and Damned: The Black City

The stories and lives of the Grim. ((Roleplaying Stories and In Character Interactions))
Nithlid
Posts: 111

The Malificar and Damned: The Black City

Unread post by Nithlid »

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Nithlid
Posts: 111

Re: The Malificar and Damned: The Black City

Unread post by Nithlid »

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The Death Knight Jorlkal stood atop the Illidari Redoubt floating just off the cliffs of Krasus Landing in Dalaran. Next to her was the Undead Archmage Mai’Kull Fireweaver, the mage was kneeled down at the cliffs edge peering down at the Island below. How small the mage looked... The Drakkari part of her wanted to throw him off the platform so she could claim the glory of what was to come for herself but the Drakkari weren't known for their wit. Stifling her barbaric impulses, she followed the mages gaze in silence.

Since the last Inquisition, Mai’kulls mind had been ablaze in regards to the Broken Shore, the forward camp of the Legion into the Realm of Azeroth. The newly promoted Demon Hunters had made it abundantly clear that the only way victory was to be achieved was by cutting the demons access into our world off, or killing them in their own realm; insuring their permanent death.

It had occurred to the Mage that through his embankment across the Broken Isles and Suramar, that none of the major factions had given a real attempt to make headway onto the Broken Shore; not since the crushing defeat the Horde/Alliance forces suffered in the initial assault, a motion he intended on changing.
He had reached out to Jorlkal to aid him in the first step, to scout out the Broken Shore and give the Grim Commander valuable Intel on the enemy’s base of operations. Though talented, stealth was not his best quality, and he knew he needed a strong arm to back him up. Given both of them had been tasked with their Final Trial of Service to the Grim, the Death Knight seemed the perfect choice.

Supplying the Undead Troll with various Gadgets, Potions, and a backpack glider, the two set off, drifting down to the western coast. They touched down at an abandoned Murloc village attached to a small cave and headed south to the still smoldering broken remains of the Alliance’s Gunship.

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The ship was ripped completely in half, with the stern half of the ship still wildly ablaze. The bow was still intact, barley. Much of the infrastructure was destroyed, and all that laid before them were the broken bodies of the alliance who once manned the vessel. Jorlkal picked out two of the most unspoiled cadavers and raised them to her side, as personal trophies or as eternal torment for the souls of their rivals.

Mai’kull tried to sift through the debris, to find some form of documentation, or even equipment to salvage from the wreckage, but he found nothing of the sorts. The crash was so close to the shore and to the floating city of Dalaran, that between the Legion, Scavengers, and most likely a search party from Grayfangs Enclave, there was nothing more to find. They moved along, south down the coast some more until they crossed another interesting waypoint.

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Nestled within the cliffs of the Isle itself laid a small camp, housing a single Orc Named Drak’thul, a name that rang oddly familiar to the Grim Supplicants. However, as much as they tried to get more out of the orc, or even warn him of what lay on the other size of the rocks, it simply dismissed them both. Stricken by grief or depression, the orc simply wished to be left alone and sulked off to his makeshift hut, ignoring the both.

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Wishing not to waste more time, they pressed on and followed the coastline east until they were met with a break. The shoreline was long, flat, and battle-scarred. They both knew this hallowed ground well, as the landing zone for the Assault on the Broken Shores. Pieces of shipwreck still stuck in the sands embers glowing from the remains like torches in the night, and blacked scorch marks had not yet been washed away by the tides. They took a few moments to take in the scene, reliving the near suicide mission the Horde had undertook along these sands.

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Finding a path leading north into the Broken Isles, the group trekked on. However the road most traveled is not always the best choice, as over the horizon stood a World-Shatter Infernal. As tall as a building, and as wide as two, the Hulking Fel-Golem looked down at the troupe from its sentry point. Mai’kull contemplated an escape route, but it was short lived. Jorlkal was not one for stealth, she understood the importance of the mission at hand, but she was not about to turn down a challenge.

Leaping forward with Axe in hand, Jorlkal engaged the titan, whom was already looming overhead. With one mighty swing it easily took out the two animated corpse at her side, but its blow did not phase the Death Knight in the slightest. Not one for missing out on the action, a volley of fireballs flew overhead, striking the demon in the face and joint regions as Mai’kull dropped a rune of power beneath him and prepared for another set.

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The fight was drawn out, for the task before the two was monumental to say the least. But with precision and efficiency, the two managed to tear the giant down, breaking it down piece by piece until all that remained were emerald lit rubble. They took stock in their victory, Jorlkal reaching into the frame of the beast and claiming their prize with a nod of approval towards the mage. Several pieces of Obliterum were found within the hulking frame. A True testament of their strength to send back to the Inquisitors.

[[DISCLAIMER: THE MOBS ON THE BROKEN SHORE DO -NOT- DROP ANY ITEMS, ITEMS DISCOVERED ARE FROM ROLEPLAY ONLY! DO NOT WASTE YOUR TIME FARMING THESE MOBS, IT IS NOT WORTH THE TIME OR EFFORT.]]

Mai’kull stepped over their conquest to survey the Isle before them, and his triumphant attitude swiftly faded. Among the horizon there were at least 20 more Golems, just like the one they faced, all patrolling around the encampment, along with other demons, imps, and fel-hounds. The two exchanged looks, each knowing what the other was thinking. This was a victory, but they managed to catch the straggler of the group, an encounter not wise to repeat again if they were to continue their mission and live.

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They spotted the crashed remains of Warcheif Sylvanas Windrunner’s Gunship off to the east. Gliding across chasms to save time and prevent detection, they managed to reach the Command deck on the stern section. The Horde Gunship was also cleaved in half as the Alliance Gunship was, but it faired in far better condition. Since landing further into enemy territory, there were still a considerable amount of debris within the ship.

Crates of Equipment, shambled furniture and documents littered the command deck, the Commanders Chair, still firmly bolted into place. Not even the crash landing could shake its foundation, a true testament of Goblin Engineering if one ever doubted it. They spent some time sifting through the remains, but they could find very little of use or importance.

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Stashed among the crates of food, gunpowder and miniscule equipment, the pair managed to dig out a large chest. Undamaged and untampered with by the Legion, the two pondered what could be held within. Finding no need to remain ‘gentle’, Mai’kull simply blasted the lock off, allowing the Death Knight to kick open the chest and reveal several pieces of armor within. Most of the armor appeared to be dismantled or incomplete however the bracers appeared to be well intact. He knew some within the Grim could use them and added them to the loot bag.

Though insignificant to their goals, Mai’kull could not allow the rest of the supplies here fall into the Legion or Alliance hands should they eventually come rummaging through the wreckage. He turned his back and set up a flame strike, igniting the remains within the Command deck. Papers and crates alike burned, destroying all held within. Walking away from the blaze, he stood at the side of his affiliate as they stand at the edge of the ships deck overlooking the island.

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The Shoreline may have been scarred, but the heart of the Island was completely abolished. The taint of the legion was at its most potent. Fel-Infused Lava flowed amongst the cracks in the earth, which even then singed with the emerald green corruption. The dirt, ground, grass, and flora all perished, leaving nothing but charred black and hard remains everywhere he could see. One could easily claim this place to be Fel on Earth, a demon’s paradise.

The thing that caught Mai’kulls’ immediate attention was the sunken structure at the very heart of the Island. A flickering beam of energy shot out of the steeple as the windows, or what appeared to be windows illuminated in the energy being amassed within. He pointed out, but Jorlkal already knew, and once the path was clear, the two drifted from the Gunships remains across the field under the Magisters spell weaving.

They touched down and made their way to the lava’s edge. The entire structure seemed to be sinking into the stuff, as if it was constructed first in haste, and left to succumb to the terrains collapse. Shrouded in frost magic, both the Mage and Death Knight quickly crossed the 20 yards of scorching hot magma onto the safety of the lower tier, luckily with only minor burns.

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The building’s lower half was open, almost like a gazebo, with two anti-chambers on either side. Each one slowly filling with the oozing poison. But it was the center of the room, a founding emitter of energy shooting skyward that drew their attention. Mai’kull circled the platform several times, attempting to look through the structure into the deeps below.

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They ascended the stairs to the secondary platform, which was open in the center to allow the power transfer. Looking down into the assembly the Arch mage was able to finally make the connection. “This is how they do it…” he muttered. Speaking almost to himself out loud, he continued on, “Like with the Nightfallen…in Shal’aran. The Legion took over Suramar to gain access to the Laylines…they are harnessing, corrupting the power within our own world to power the portals for their forces! That’s how they are able to amass in such great numbers!”

He quickly shot to his feet, pacing back and forth. “This must be the prototype…that’s why they moved on..” He looked out the opening of the building to the Tomb of Sargeras, the pure beam of energy flowing from its spires. “They perfected it in there…” his gaze trailed off as he continued to mutter to himself “And we’ve been too bus….”

Jorlkal eyed the curious mage. What ever discovery he had was clearly lost on the troll.

A look of determination burned in the Forsaken’s Eyes. “Common!” he exclaimed, almost as if it were an order. His militant time within the Scryers and Shattered Sun Offensive as a young Sin’Dorei began to shine through. Shimmering across the pool of Lava once more, they emerged on the other side of the island. They climbed the rocky path then quickly ducked behind a large bolder.

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Not far off from their position stood a Dreadguard, peering over the rocks, the pair could not quite make out which one, not that it matters they all looked alike, and off in the distance was another Worldbreaker. “We have to tread carefully” he motioned, reaching into his robes and withdrawing a Stealthman 52 device. He had furnished the Troll with her own just before the trip. Taking it into their hands, they both activated the gizmos, fading out of view.

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Sneaking past Imps and Felguards, they rounded the path that would lead them back to the Tomb. The Mage had appeared more focused and determined, and was now taking the lead; however Jorlkal damn near tripped over the bag of bones as he came to an immediate stop in front of her. About to hiss in protest, she saw what was before them. It was a Demon, a Jailer, and a very specific one at that…Oublion.

Oublion was a Demon Jailer in Azsuna who was discovered to be manipulating the queen of the Mak’rana. After a small undertaking for the Court of Farondis, Mai’Kull killed Obulion and his crustacean puppet. Granted most of these demons looked familiar, this one still smelled of fish! The revelation made by the Demon Hunters held more stock now in the Magisters mind as they continued on.

Passing by scores of other Demons who had made their own little domicile within the landscape, Mai’kull withdrew his small Ornate Spyglass and camera and began to document each notable one he could find. Demons of old and new, Hakkar the Houndmaster, Arkethrax, Azoran, Brutallus…most shocking of all was for Mai’Kull to see the Dreadlord Kathra’natir standing about, free as a bird. The futility of their actions within the Broken Isles quickly sank in with each resounding picture taken.

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As they reached cliffs eastern edge a small comfort reached their eyes. Still standing, driven into the rock hard terrain was a Horde Battle Standard with a small buckler resting against it. With the aid of the Horde, The alliance may have made their way to the front gates before falling back, but did not leave a single footprint. This that stood before them was a message to the Legion. ‘We made it here, and we shall Return’.

The cliff they finally reached hung over the walkway to the entrance of the tomb. They were able to safely account for the position of the Demons that held guard over the entrance. Three Demon Generals and a battalion of Felguards; oddly enough even they kept their distance from the main stairway. It made Jorlkal and Mai’kull’s job easier. Under the effects of magic and mechanics, they were able to stealth-float down to the foyer and bypass the sentries standing watch.

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It was big, that was for sure. You could stack the Gates of Orgrimmar on top of itself 6-7 times and still not reach the peak of the former elven temple. A dense atmosphere of tainted magic surrounded the structure, Mai’Kull could feel it pressing against his own aura as they grew closer. Standing at the top of the staircase stood the giant fel portal, no doubt the main gateway into the Legion’s home world. As soon as their feet touched the first steps to the landing, a shock of instant dread rushed through them. It was as if they were stealing a priceless artifact in the pitch black darkness, only to be interrupted by the sound of the owner clearing their throat.

“Back, BACK!” Mai’kull beckoned as he quickly hopped off the stairs. He spun around on the spot and noticed that the guards had not even moved to look at them, luckily. The magic felt somewhat familiar to them, akin to that of the Eye of Acherus in the Ebon Hold, but stronger. They scanned the building several times, even employing the spyglass to check the uppermost spires, but could find no sign of a magical construct or creature that was tracking their movements.
The mage contemplated for a moment, then sat down and affixed mechanical devices to his feet. He looked up at the Death Knight and motioned to her pack, “That speed potion should do the trick” he said, fastening the straps to his device. “I say its no more than 100 yards, 150 tops…” he got to his feet and bounced on the spot, feeling out the contraptions.

“Fuck the wards, we run straight for the portal, get in and pop the last Stealth man until we can get our bearings straight.” He was attempting to convince himself, as much as the Death Knight in front of him. It was stupid and reckless, but he was not about to let a little fear stop him now. He wanted to know what was in that temple, and demons be dammed if he was going to them stop him now.

The troll grinned, baring her wicked tusks from beneath the creases in her Nerubian helm.
"Finally some real gore!" She thought.

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Ready as they ever were, they set off. Jorlkal took off in a bolting sprint, the effects of the potion the mage had supplied her was well worth whatever he had paid, that coupled with her naturally long stride had her almost clearing the first landing within seconds. She looked at her side at the mage, who was now passing her up. The devices at his feet were in fact guns, firing rapidly at the ground propelling him past her, almost as if he were flying through the air. Mai’Kulls Gunshoes sputtered for a moment, jerking him in a loop around the Troll for a moment before he was able to re-correct himself and dart for the portal.

The sense of dread pressed against them once more, but they were too going too fast and too far in to turn back now. The closer they came to the portal, the thicker and heavier the magic became. Their vision became blurred, their breaths became more labored, and their own bodies quadrupled in weight. Jorlkal was the first to fall, curling up in a ball at the half-way mark. Any and all will and resolve had been drained from her, unable to resist the magic’s. Mai’Kull saw the Death Knight collapse, he raised a magical barrier around himself to try and combat the effects, but it did little to nothing. He too was going down. In a last ditch effort he attempted to blink forward, but only managed to reach an extra 4 steps before he too collapsed. Just before his vision gave out he could see the portal in front of him, the Emerald Vortex Horizon…swirling…sparking…hypnotic…blackness.

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It’s unknown how long they were out. Mai’kull awoke in a small tent, his head pounding with pain. Jorlkal was already awake and outside speaking to a Demon Hunter. As Mai’kull composed himself, he could tell it was a Kal’Dorei, and clearly not pleased. “Ive told you Idiots a HUNDRED TIMES to stay clear of the temple! If it were so easily breached, we would be having this conversation there whist sipping Arcwine from the Skull of Gul’dan! Next time we will let your ass rot for the demons to take!” The Demon Hunter turned away, throwing up her hands in frustration. Catching a glimpse at Mai’Kull she scowled before returning to her stead.

An Illidari force had made camp at one of the small islands off the Broken Shore and were monitoring the movement from a safe distance. It was them who managed to pick up the two and bring them back to the camp. Despite the Illidari being their own faction, there were still clearly alliance sympathizers amongst their ranks. “Kal’Dorei bitch” Mai’kull mumbled in Zandali. He kneeled down next to Jorlkal, the world still spinning a bit too much for him to be walking just yet. “You Ok?” he asked, still speaking the Troll’s language. He didn’t want the others to know what they were talking about, and he knew it would just annoy the Night elf more.

Jorlkal looked down to the mage at her side with stoic embarrassment. "I had hoped for much more then shiny trinkets to bring back. I hope the information we have was worth it. "

They had accomplished much, even if their end-goal was not met. The Inquisitors, and the Grim Commander needed to receive this intel. The spoils of their quest were kept with Jorlkal for the time being, as the Mage had volunteered to pen the report. They would submit their findings at the next Inquisition. With a solemn farewell, the two departed within their own respective portals off the Island. It would only be a matter of time before they eventually would return…
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Maikull
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Re: The Malificar and Damned: The Black City

Unread post by Maikull »

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Mai’kull sits at a desk in the Hall of the Guardian. If his hands and eyes could bleed from all the reading and notes he had been taking they would have. Given his recent exploration of the Broken Shore, he wanted his report to the Inquisition to be as detailed as possible, and cover all the bases. He had pulled resources from Suramar, Dalaran, Karazhan, and a few other unsavory places in-between. Collecting and sorting through his enormous pile of hand scribbled notes for various text, he begins to pen his report.
To whomever shall read this,

The third legion invasion into Azeroth is upon us, and the battle has focused upon the Broken Isles. Under the guide of the Kirin-Tor we have been working to recover the “Pillars of Creation”. Yet these trials have seen us doing nothing more than work as emissaries, settling border disputes and age old rivalries. The only minor instance where we have ACTUALLY faced against the legion was in Azsuna, and even then the Court of Farondis is more occupied by the Naga than this.

We have yet to make a legitimate strike against our enemy, consistently clashing with the cannon fodder the Legion always seems to accumulate. The Naga, the Vrykul, the Drogbar, the Nightborn, The Satyr; all take up our time and resources while the legion itself kicks back and continues to place their full plans and forces into effect uninterrupted. We have been all over these isles, even infiltrating Suramar City with the Nightfallen…but one place we have yet to look is the closest among us.

Straight below the City of Dalaran lays the Broken Shores, the site of the first clash with the Legion. Be it out of shame or ignorance, the leaders of the Horde and Alliance have yet to go back to face the real threat. Only a small Illidari force lays on the island, and even that is nothing more than a scouting camp. Various interactions with the isles are touch and go among class orders, but nothing substantial.

So I decided for my trial of service, I would make the first step, and by the Mandate, lay the foundation of our return to the Broken Shore. I did not go alone, accompanying me was the Death Knight Jorlkal who too just began her final Trial of Service to the Grim.

`Mai’Kull Fireweaver
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*Scribbled on the map are various markings made by the Archmage, depicting key locations, such as Flightpath, Demon Locations, Gunship Wreck Locations, and the Hideout of the Warlock Drak’Thul*
((Right Click and select “View Image in new Tab for larger picture))

We began our journey at the remains of the crashed Alliance Gunship, the thing was a complete wreck, nothing of note or worth was recovered from this pile of junk. Just east of here was an abandoned Murloc camp built outside of a cavern. It is just out of view and influence of the Legion, and could support a strike force for shelter and command center.

We made our way south around the shoreline, where we happened upon an Orc in a makeshift camp. He was very dismissive of us, but after some digging, I discovered THIS orc was none other than Drak’Thul, a Warlock of the former Stormreaver Clan that served under the origional Gul’dan. Clearly he has no connection to this new Gul’dan, else he would already be at his side. He is simply an old, senile and delusional Orc. I was able to recover a Relic of his, but that was not enough to bring life back into the old Orc.

What I find odd, is when I returned with the relic I found maps of the Broken Isles witin the Orc’s encampment. Several markings were made on these maps, but before I could study them, Drak’thul hid them away. I don’t know who this Warlock is working for, but I do feel further investigation is in order to find out what he is up too.
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Scattered across the Broken Shore are some of the most prominent generals and commanders to the Legion, each making their own establishment among the terrain. I counted 16 initial Demons, and most of them we have defeated or killed previously. Some are returning from the previous Invasion; others are Demons we have faced on the broken isles themselves, meaning they have a VERY fast recuperation rate. This proves the testament of our own intel that we cannot simply “Caveman” our way through this campaign. The Legion is unending in our realm, the only way to truly be rid of these demons is to kill them in their own world, or cut off their access to our ours for good.

Below is a list of these Demons, ones who were previously encountered, and believed to be defeated, yet they stand ever vigilant for orders on the Broken Shore. Their locations are marked on the map, should verification be required.

(1) Kathra’Natir
Kathra'Natir was a dread lord who was banished by Alodi, the first Guardian of Tirisfaland the Council of Tirisfal, over 3000 years ago. He resurfaced during the 3rd Legion Invasion, found to be trapped within the Archmage Meryl Felstorm. Free and armed with the knowledge of the mage, the Demon possessed the Kirin-Tor Archmage Vargoth and attempted to recover the Nightborn Soulstone, an artifact said to have the power to control countless people. The Tirisgarde (Mages Guild) was able to stop this demon, and we THOUGHT we had trapped the Demon within the soul stone, rendering it useless to us. Clearly we were wrong…

(2) Varudis
Varudis is a dread lord who made his first appearance during the Battle of the Broken Shore. Little is known about him, and I hope he doesn’t get the chance to make any history in our world either.

(3) Gorgonnash
Little is known about Gorgonnash as well. There are minor reverences to a Pit-Lord of the same name during the 3rd War, but nothing confirming this is the same one. However, given the return of several other old “friends” I believe it could very well be the same.

(4) Baelinar
Another new, fairly unknown dread lord that has appeared within the 3rd Invasion.

(5) Anostronoth
Another new, fairly unknown dread lord that has appeared within the 3rd Invasion.

(6) Arkethrax
An Eredar Commander in the Felblaze Ingress, He was fallen by several adventurers who halted the Legions advance from Suramar into Aszuna. Noted by Marius Felbane to be “a creature of cunning evil”

(7) Hakkar the Houndmaster
Hakkar was one of the primary lieutenants of the Burning Legion. He was the first member of the Legion to set foot upon Azeroth through the well of Eternity. Hakkar is one of the many demons summoned by Gul'dan in front of the Tomb of Sargeras to attack the forces of Azeroth at the Battle of the Broken Shore. Hakkar's primary weapon was a whip which could be used to summon a seemingly limitless supply of felhounds to do Hakkar's bidding, all of whom are immune to most magic. Hakkar was allegedly killed within the Violet Hold by the Unseen Path (Hunters Guild). Hakkar also has a breeding pit for his felhounds within Faronnar.

(8) Dantalionax
Dantalionax is a dread lord who was manipulating the spirits within Black Rook Hold. Many adventurers, including myself have ventured within the Hold to free the tormented spirits, and defeated this demon. Though we obviously failed to ensure the demons demise, our efforts to free the Highborn spirits were not in vain.

(9) Lady Sacrolash
One of Two Sisters, first encountered under the command of Kil’jaeden during the Siege of the Sunwell by the Shattered Sun Offensive. Scarolash is never without her sister, and fights akin to that of a Shadow Priest or Affliction Warlock. When one sister falls, she will be absorbed by the surviving sister to increase their power. There is rumor however that some of the Council of the Black Harvest (Warlock Guild) are able to summon the power of Sacrolash briefly.

(10) Grand Warlock Aythess
One of Two Sisters, first encountered under the command of Kil’jaeden during the Siege of the Sunwell by the Shattered Sun Offensive. Aythess is never without her sister, and fights akin to that of a Destruction Warlock. When one sister falls, she will be absorbed by the surviving sister to increase their power. There is rumor however that some of the Council of the Black Harvest (Warlock Guild) are able to summon the power of Aythess briefly.

(11) Brutallus
Brutallus is another Pit-Lord from the Siege of the Sunwell. If memory serves me correct, he was a Giant beast we barely managed to kill after it got into a fight (And won) against a member of the Blue Dragonflight. I’m sure once enraged he will return to his Gargantuan size. He has blades for hands, and prefers “Squishing” things up close and personal.

(12) Azoran
Another Eredar Commander faced recently by adventures within the Broken Isles. Azoran was a commander aboard the Legion Citadel “Lightbreaker” stationed at Felsoul Hold, just outside of Suramar.

(13) Lord Hel’Nurath
A Dread lord from our past. Warlocks are said to have performed a ritual to summon this Demon in Dire Maul. Defeating him granted them the ability to summon the Dread steed.

(14) Imp Mother Fecunda
An…ugly ass demon, found in Azsuna. She is killed after the Nightwatchers enlist Adventurers to siege Legion Forces in Faronaar. As the name suggests, she is surrounded and continuously summons Fel Imps to her.

(15) Malinoth
Another Pit-Lord summoned by Gul’Dan. There are faint records that the blood of this Pit Lord can be used to traverse the Twisted Nether, but I cannot find any validity to these claims.

(16) Oublion
Oublion is a Jailer who was manipulating the Makrura, off the Shores of Azsuna. Reports claim adventurers killed this demon, and the beasts under its control. Yet another prime example of wasted effort…
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Next leads me to why they are here, and what they have to guard. Pictured above is what is known as a Soul Engine. More of these buildings are popping up around Legion Controlled camps in the Broken Isles Such as Felsoul Hold, and Faronaar. Their main purpose is to collect the souls of enslaved victims and transfer them into power for their warfront. Be it opening and maintaining portals, or powering their massive citadels.

However, the Soul Engine we discovered in the Black City…has no one. No guards, no slaves, yet it is still active. I believe this location was a test, to see if they could tap into the Ley Lines, and use the near infinite source of magic beneath the earth to power the Legion Portals, that test succeeded and now they are implementing them elsewhere.

Anyone who has worked with the Nightfallen in Shal’aran, know of the power of the Ley-Lines. Nightborn have near perfected the art of manipulating them. Suramar is built on ancient Ley-Lines, and arcane coils in the tunnel system run beneath Suramar and the surrounding areas which tap into those Ley-Lines power. Since the creation of the Nightwell, the Ley-Lines have become redundant and the arcane coils abandoned, so they are ripe for the picking, and makes the Nightfallen’s actions undetectable for the time being. There are also unearthed Ley-Lines under the Ley-Ruins of Zarkhenar in Azsuna.

So the places Ley-Lines are more prevalent, the Legion (who has been all for manipulating others to do their dirty work for them) comes out in force to secure these sites. Coincidence? Not that enslaving people is off the table for them, however using the Ley-Lines which have been sitting idle, and unguarded is a more stable source of magic, with less work and risk on their part.

If we are going to cut off their power source, we have to cut off their access to the Ley-Lines and destroy the soul engines. My research has found that during the War of the Ancients, the Legion did use Ley-Lines in a similar fashion, however, the Highborn crafted something called “Sarcen Stone” which was used to redirect Ley-Lines and draw power away from the Legion's portals.

The Blue Dragonflight once had access to something called “Arcanomicon”, it was a magical database charting Ley-Lines all across Azeroth, a pet project of Lord Malygos. If it survived his downfall, and we can locate it, it would help us to chart the Ley-Lines in Suramar, to be able to cut off the feeds to the Soul Engine, similar to damming up a river and digging a ditch to re-direct the water flow.
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Our final destination was the Temple of Elune, now known as the Tomb of Sargeras. Many people have sought entrance into this temple. Some of the most fabled artifacts of power are said to be housed within. Eye of Sargeras, which was destroyed during, or after the 3rd war was one of these artifacts. Jeweled Scepter of Sargeras is supposedly in the hands of the Council of the Black Harvest. So what’s in there they they could want so bad?

During the War of the Ancients, the Burning Legion attempted to open a second portal besides the one at the Well of Eternity in the temple in order to attack the highborn on two fronts. The Pillars of Creation were used by the highborn to close the portal and put several seals on the temple. Which means, aside from the Nightwell in Suramar that the Legion controls, there is another well inside the temple, capable of opening a portal greater than the one used in the War of the Ancients. And again, while we are piddling around with emissary fetch quests, Gul’dan and his minions are working away.

We tried to gain access to the temple, but it is protected. Almost like the magic seen with the Eye of the Litch King, except it is without physical manifestation. The closer you get to the temple; your life force seems to just be sucked out of your body. No manner of mechanism or magic can stop this siphoning. The entrance to the Temple holds a large portal. It’s unknown if this leads to the key Legion realm, or into the Heart of the Temple itself. I do intend to go back and continue my attempts to breach the Tomb’s walls.

We were rescued by a small Illidari force that makes camp in the Northwestern Isle, but they are not pressing forward onto the island yet, and were not too keen to share details with us as to their plans.
There is still much to be done, much to be explored and discovered, and much more fighting ahead of us. I’ll continue my research, and hope that my work can help bring the will of the mandate to the Burning Legion, and all who serve it. In my research I have neglected my training, and overexerted my brain. For now, I shall rest and when the horizon catches flame once more, I shall rise and continue my campaign, to bring peace through annihilation!

`Respectfully
Mai’Kull Fireweaver
The Maleficar
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