The triplets are best compared to Orca whales- well organized brutes that play with their prey.
Full Name: Tehau'wa'naa Greyseer
Titles or Nicknames: Triplet, Teh, Tehau
Age: 20 something. Precise age unknown and unimportant.
Race: Full blooded Orc.
Gender: Female.
Hair: Turned grey early, a genetic quirk from the family. These days with the barber shop and all, it is frequently dyed bright colors. Previously she rocked an untamed silver mohawk.
Eyes: The orcish equivalent of hazel -orange, red, purple.
Height: 5'8"
Weight: 150 lbs.
Notable Physical Features: A wide nose, strong features, and crooked tusks.
Voice: Coarse. Raspy. Low. A casual slur between words.
Place of residence: When not on the hunt, the Greyseer Caravan. Currently ranging across Kalimdor as they raise Worgs.
Place of Birth: Specifics unknown. The Azerothian side of the portal.
Known Relatives: || Nehau and Dehau || Gramps Hau Greyseer. || "Uncle" Gusk- Gramps' best friend. || Uncle Rurk- Gramps' brother-in-law. || Granny Bloodaxe- their father's mother. || Cousin Gurman- a nerdy pest. ||
Religion/Philosophy: Raised to Ancestor worship. She is not very faithful in the practice. Her philosophy in life works to justify triplet decisions. "If it feels wicked, it is wicked ." Having fun ranks top on her list of priorities.
Other: The triplets are known for their strange words. Tehau's favorites are:
Wamploc: Mysterious (possibly hot) from afar- ugly up close. A swamp-murloc.
Slish: Weapons and hot gear. The stuff you show off to your friends.
Granny: Old-fashioned, nagging, lame.
Grubsticks: Blood elves. A reference to the twigs gorillas in Un'goro use to find food in rotten logs.
Ironbath: To pee your armor. To act nervous.
Occupation: Rogue.
Guild Rank: Supplicant
Known Associates: Nehau and Dehau.
Known Nemesis:
Special Skills: Analytical mind. Always developing new potions, drugs, brews and poisons. A safe cracker. A freelance journalist. A War Drummer.
Likes to puzzle things out, employ frivolous logic, make plans. The MIND of the triplets.
A "Dottin' 'Lock" Dancer, so named after the strange movements of those cursed by Warlocks, this style is a dance popular among certain crowds of young horde. Moves include: The Netherwalk, The Grub, The Lidded Whirlwind, The Hunter's Flare.
Positive Personality Traits: Fun. Sense of humor. Playful. Determined. Laid back. Loyal. Inquisitive.
Negative Personality Traits: Detached. Cruel. Explosive temper. Dismissive of her enemies.
History Before The Grim:
Tehau and her sisters lost their parents and grandmother on the day of their naming and first solid meal- roughly one year old. In his pride, Hau had left the caravan to pull in a kodo for the traditional feast and returned to find only his hidden granddaughters still alive. As he built the caravan up again, he attempted to teach them peace and wisdom before anger and action.
The caravan is a nomadic group of orcs led by Hau Greyseer, a wolf breeder. He takes great pride in his work and has produced a strong line of wolves characterized by their stout legs, endurance and weather resistance. Greyseer wolves come in many colors but they all have a thick silver undercoat.
The various wagons of the caravan are all pulled by these wolves and the triplets are often burdened by the responsibility of the family business.
History In The Grim:
The triplets clomped into the Grim Hall in April 2006. For roughly two weeks they nervously anticipated their acceptance. During their time wearing the tabard they saw friends come and go, they served the mandate, they moved up a few ranks and began to grow weary of working "so frikka hard".
At some point Gramps, rehabilited from a hip injury and ready to get back to his work, left the safety of Sun Rock Retreat for the life he had always lived. As the Portal opened the horde to Elves, the face of the Grim changed forever. The triplets wandered off to clear their heads, meaning to be gone only a few days until a fever spread among the wagons.
After more than a month had lapsed they were left for dead as is Grim policy. When they made their way back to battle they found their hearthstones unattuned and decided to keep them that way until they could work up a will to train more often.
In the meantime they partied like the world would end tomorrow much to their Gramps' disapproval. Slacking off in every other aspect of their lives, they finally ate a few spores too many and had a joint vision. This vision led Tehau to believe she had a mission in life again, to focus her urge to kill in a more physical way than she had as a shaman. To bring the pain.
After that vision they left the raves of Revantusk village and came to the realization that the world had not stopped for their absence. Their old gear was ruined and outdated, as was much of their training. Undiscouraged, they began anew and reconnected with Lascivious who had been Mistress at the time of their departure. Las alerted Cloudspeak who attuned them to Blood Moon rising until they were accepted back into The Grim.