Greebo
Posted: Tue Dec 23, 2008 10:43 pm
Full Name: Greebo
Date of Birth: n/a
Age: late twenties when the body was converted
Race: forsaken
Gender: male
Hair: clean, brittle
Skin: clean, brittle, cracking
Eyes: a jaundiced yellow. an occasional black sheen
Height: tall, but heavily stooped. a shade under 6' when bent, he would be 6'4" on a rack.
Weight: 135-145 lbs, dry weight.
Place of residence: a cage of dark energy, unlocked.
Place of Birth: n/a
Known Relatives: None.
Religion/Philosophy: Peace through Annihilation
Occupation: Arbiter of the Mandate
Enemies: The Alliance. The Burning Legion.
Likes: Learning. Gaining power over himself. Gathering power to himself.
Favorite Foods: Chocolate.
Favorite Drinks: Bourbon for want of anything stronger. Frozen berry juice.
Favorite Colors: Purple
Weapons of Choice: Haunt
Dislikes: Lack of clarity and focus and order. Continual and inappropriate use of the phrase "do you remember when ... " and "when you were alive, did you ..."
Hobbies: Crafting ephemera
Physical Features: Lean, lanky, stringy, strong, clawed
Special Abilities: A delicate hand with needle and thread
Positive Personality Traits: Refuses to give up, try, try, try again. Eager to learn, calm in the face of turmoil.
Negative Personality Traits: Does not suffer fools gladly. Easily distracted.
History: Greebo has no past. His memory of his life is non-existent, his memory of his unlife fractured. An experiment by the Dark Lady Sylvanas in the creation of minds, he came into being as a puppet of her will, forged from the body of a human warlock captured in one of her occasional raids on Valgarde. The mind of the original inhabitant of the body is still in there, trapped a cage woven of dark energy and spirit agony. As the experiment progressed, Sylvanas decided to dispatch him to be an agent within The Grim to allow her a fuller knowledge of their activities whilst still maintaining deniability with her allies concerning their transgressions - his primary motivations were rewoven with The Mandate as the warp. No story of the creation of a spirit is complete without the threat of turning against the creator and, of course, Greebo has come to that, and beyond. As his mind grew more complex, the strictures and controls that she placed there were being drowned out by experience. Growing fast in confidence and power under the tutelage of the warlock High Inquisitor of The Grim and in association with the others in the Path of Ruin he strained under the yoke of her control. Summoned back to the Undercity on a regular basis, shards of his memory were taken from him - some deliberately, some as a direct side effect of her meddling, some merely lost threads cut free by the sharp edges of the prison in his subconscious. As Sylvanas' control slipped, so did the binding of the human within. In the cold, when his mind wandered, voices and memories surfaced that were not his. In the end the machinations of Acherontia broke both their association, and the bindings on the cage. The warlock Angaroth surfaced and held sway for a time until a chance meeting in Darkshore summoned a spirit of the elder gods to investigate this body whose soul was nearly detached. In the battle for control that followed, Greebo took advantage of the struggle and locked both with the sprit cage. Angaroth is being slowly and delicately devoured, a process that will take decades but that has already driven him far beyond madness.
****
On rare occasions, a hint of a passenger in the body can once again be sensed.
Date of Birth: n/a
Age: late twenties when the body was converted
Race: forsaken
Gender: male
Hair: clean, brittle
Skin: clean, brittle, cracking
Eyes: a jaundiced yellow. an occasional black sheen
Height: tall, but heavily stooped. a shade under 6' when bent, he would be 6'4" on a rack.
Weight: 135-145 lbs, dry weight.
Place of residence: a cage of dark energy, unlocked.
Place of Birth: n/a
Known Relatives: None.
Religion/Philosophy: Peace through Annihilation
Occupation: Arbiter of the Mandate
Enemies: The Alliance. The Burning Legion.
Likes: Learning. Gaining power over himself. Gathering power to himself.
Favorite Foods: Chocolate.
Favorite Drinks: Bourbon for want of anything stronger. Frozen berry juice.
Favorite Colors: Purple
Weapons of Choice: Haunt
Dislikes: Lack of clarity and focus and order. Continual and inappropriate use of the phrase "do you remember when ... " and "when you were alive, did you ..."
Hobbies: Crafting ephemera
Physical Features: Lean, lanky, stringy, strong, clawed
Special Abilities: A delicate hand with needle and thread
Positive Personality Traits: Refuses to give up, try, try, try again. Eager to learn, calm in the face of turmoil.
Negative Personality Traits: Does not suffer fools gladly. Easily distracted.
History: Greebo has no past. His memory of his life is non-existent, his memory of his unlife fractured. An experiment by the Dark Lady Sylvanas in the creation of minds, he came into being as a puppet of her will, forged from the body of a human warlock captured in one of her occasional raids on Valgarde. The mind of the original inhabitant of the body is still in there, trapped a cage woven of dark energy and spirit agony. As the experiment progressed, Sylvanas decided to dispatch him to be an agent within The Grim to allow her a fuller knowledge of their activities whilst still maintaining deniability with her allies concerning their transgressions - his primary motivations were rewoven with The Mandate as the warp. No story of the creation of a spirit is complete without the threat of turning against the creator and, of course, Greebo has come to that, and beyond. As his mind grew more complex, the strictures and controls that she placed there were being drowned out by experience. Growing fast in confidence and power under the tutelage of the warlock High Inquisitor of The Grim and in association with the others in the Path of Ruin he strained under the yoke of her control. Summoned back to the Undercity on a regular basis, shards of his memory were taken from him - some deliberately, some as a direct side effect of her meddling, some merely lost threads cut free by the sharp edges of the prison in his subconscious. As Sylvanas' control slipped, so did the binding of the human within. In the cold, when his mind wandered, voices and memories surfaced that were not his. In the end the machinations of Acherontia broke both their association, and the bindings on the cage. The warlock Angaroth surfaced and held sway for a time until a chance meeting in Darkshore summoned a spirit of the elder gods to investigate this body whose soul was nearly detached. In the battle for control that followed, Greebo took advantage of the struggle and locked both with the sprit cage. Angaroth is being slowly and delicately devoured, a process that will take decades but that has already driven him far beyond madness.
****
On rare occasions, a hint of a passenger in the body can once again be sensed.