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The Mandate and Membership Information

Posted: Sun Dec 29, 2019 2:16 pm
by Syreenna
THE MANDATE

THE GRIM MANDATE (IC)

You hold in your hands the Mandate of the Grim. Contained herein is our purpose and the guidelines we follow. This Mandate is the core of our existence. Our prospective members will learn of the Word; our seasoned veterans know it, breathe it, and embody it to the fullest.

Our enemies will come to fear it.


A Grim Purpose
The complete destruction of the Alliance is the goal towards which we strive. Though we are loyal to the Horde, we believe the Horde leaders are not always able to take the necessary steps to ensure its survival. Many who are allied under the banner of the Horde do not agree with our methods. But talk and half-measures are for the weak. It is through our hands that the Horde will become the dominant force on Azeroth and the world beyond.

The Alliance is not the only danger in this world. From the ancient sands of Silithus and the gates of the Black Temple, to the citadel of the Lich King and the siege of Orgrimmar, from Hellfire Citadel to the Tomb of Sargeras – beings of ancient power and growing strength plot our downfall. By killing and plundering and turning their own weapons against them, we will save the Horde from these threats.

This is our purpose. These are our obstacles that we must overcome. Everything we do we do for this one single goal.

Peace through annihilation.


The Grim Conduct
Many see our ways as evil. They believe we take things too far and are too extreme to be truly effective. We say they are weak in mind and reason. We do what must be done with neither regret nor remorse. If this determination is decried as evil – we will still embrace the Word, but not without mindless resolve. We are as calculating as we are driven; thus, we have rules in place for the conduct of our members.
  • The Grim is as much its members as it is the ideal. Each member of the Grim will remember that they are companions in the fight against our enemies. While one may not respect the person, they will respect the cause and their guild mate’s place in it.
  • Our loyalty is to the Horde and its continued survival. We must understand we are not alone in our struggle. The Horde has many like-minded heroes who will take the necessary steps of survival and so we will show them proper respect. Just because they are not Grim now, does not mean they will not be Grim soon.
  • The world is split into two different spheres. The part the Horde control and the part the Horde will control. Some of it is not yet ripe for the harvest. The Grim will not take part in the plunder or destruction of the weaker hovels and communities of Azeroth. Our strength is better used on the front lines against the strongest of the Alliance.
  • The Grim believe that to the deserved go the spoils. However, there are times when greed overshadows logic. We have rules designated for certain situations when we delve into the more dangerous parts of the world – these rules can be found in separate documents. As a general rule, those who find an item that increases their power should be able to acquire it. A fair use of dice will be used if more than one lay claim to an item. Common sense and the betterment of the group than the person should always be priority.
The Grim Structure
In life, a body is either a leader or a follower. The Grim are no different. Our members are a mix of skill and experience, and a rank structure is in place to show this. From the beginning of a member’s purpose to the pinnacle of being at the Commander’s side, the Grim view our structure not as a ladder of military discipline and authority, but personal initiative and the thought that while it is the individual who has the mind, it is the group that holds the power.

Each rank of the Grim has a purpose, and each rank has its place.


THE GRIM MANDATE (OOC)

This is an addition to the Grim Mandate. This will cover all the out of character knowledge and rules that we abide by.


A Grim Purpose
The Grim strive to set the example for role playing wherever we go. We follow the Blizzard role playing policy to the letter and then some. Each member of the Grim should be in character at all times, unless in a designated out of character channel. Most game related topics can be worded in character and we strive to ensure we keep as best an immersive world as we can.


The Grim Conduct
We play evil characters. Because of this, most have very anti-social qualities. While role playing should never be restricted, it should never reach a point where your character is unapproachable without drama. Conflict will happen, but remember to keep it in character. If you feel that something your character will do may offend or otherwise come off as very bad, give the person(s) you are role playing with an OOC whisper, just to give them a warning and that it’s nothing personal. A little OOC reminder goes a long way to prevent miscommunication.

A large guild has many personalities and opinions, which increases the chance of OOC conflict. There are too many people here to have a guild free from any disagreements. If you feel someone is not treating you with proper OOC respect, let them know specifically what it was you found offensive. They might not know they have offended you.

Continued out of character disrespect between members is not acceptable. While many people have different views, we are all here to play a game. Guild leaders will not babysit you, and we will cut the bad grape from the vine if you cannot get along with your fellow players. Racism and/or sexual harassment will never be tolerated and will lead to immediate guild removal.

The Grim do not condone situations that can be considered griefing. While our characters believe no Alliance should live to see the light of day, we as players need to remember that this is a multi-player game. Grim members should avoid killing low-level Alliance, unless provoked or defending in Horde or contested territory. Corpse camping is also frowned upon, and is defined as sticking around the body of an Alliance member for the single purpose of disrupting their gameplay. Any Grim who engages in these situations without good cause can face demotion or expulsion.


A Grim Structure
As with any organizations, the Grim needs decision makers and mediators. While each member is expected to abide by the rules set forth by Grim hierarchy, we are all Grim and without all of us working together there is no Grim. All members – new or old – are encouraged to express their opinion or thoughts on all guild matters. Feedback is the only way we can make the Grim even better.

Re: The Mandate, Ranks, Membership Information

Posted: Sun Dec 29, 2019 2:26 pm
by Syreenna
GRIM LEADERSHIP AND RANKS

The Grim is ruled by the Dread Coven, a council of six Irredeemables.

The Inquisition
Khorvis Bloodstar, the Lasher - High Inquisitor
Zalanjo – Inquisitor

Battleground Leaders
Feyde – PVP Leader
Syreena, the Shadowblade – PVP Assistant

Raid Leaders
Riplie Battre, the Butcher – Raid Leader
Canaie, the Shade – Raid Assistant


THE GUILD RANKS

Lost
A rank reserved for high ranking Grim who no longer fight alongside us. Though they now wander elsewhere in the world or have moved beyond our plane of existence. We honor them for six months after their disappearance before removing their name from our roster.

Supplicant
This is our entry-level rank given to new members. The Inquisitors oversee all Supplicants, and all Supplicants must answer to them. A series of trials are presented to each new inductee and, per the orders of the Inquisitor, must be completed in a timely fashion to their satisfaction. Supplicants must show their willingness to serve The Mandate and bear the colors of The Grim. Failure to do so will result in expulsion from the guild, or worse.

Minion
The Minions are those that pledge themselves to any member of The Grim. Their actions fall upon the shoulders of their sponsors who will be brought to account for any consequences against us. Supplicants may sponsor a Minion at the allowance of the Inquisitors.

Adherent
Our Adherents serve as our standard members, holding our banner high through the fields of battle. However, they are not fully trusted. The core hound guardians of our vaults do not recognize the scent of an Adherent. Only with a core hound pup present can they gain access to our supplies.

Warbringer
The Reapers are our full-blooded members. Fully trusted, they serve The Mandate through their own devices. With magic and steel, they ensure that any who engage them in battle will know they stand before one of The Grim. The rest of us are not far behind.

Harbinger
The few among us who are wholly devoted and serve The Mandate in its entirety. The Harbingers are an example of what it means to be Grim. Few will be granted this rank, but those that do have earned their stay among us. Our history has been written by their hands.

Dreadweaver
The supervisors of The Grim. While there are many ranks below them, all look up to see the Dreadweavers. They are our generals in battle and our guides at rest. They ensure that the members do not become a mindless rabble of in-fighting gnolls and that we strike our marks when it comes time to kill. Each Dreadweaver focuses on specific tasks that aid in achieving our goals, whether that be leading fists into dungeons, leading teams on battlegrounds, seeking out new recruits, or serving the Inquisition.

Irredeemable
The leaders of The Grim, the Irredeemables work to ensure that peace through annihilation comes to fruition. They act as chief organizers of the guild and cover many facets of various leadership roles. They ensure that the guild may function and that smaller details are accounted for. They often oversee the Dreadweavers in their tasks and step in if necessary. Where the Dreadweavers are more specialized, the Irredeemables are variable and adjustable.

The Commander - Currently out of use.
The title changes with each leader. Formerly, Awatu Stonespire was The Commander. They stand as the physical will of The Mandate, though each one has been different from the last. They keep a direction for the guild, organize events and assaults, and maintain that all members are performing to their fullest. The leader ensures the stability of The Grim so that the banner does not fall to the ravages of time and fatigue. The keepers of The Grim, they shoulder all of the burdens into the future. Towards a peace through annihilation.

Re: The Mandate, Ranks, Membership Information

Posted: Sun Dec 29, 2019 2:33 pm
by Syreenna
ALT POLICY

The Grim is an open guild when it comes to its members bringing in alternate (alt) characters.. Any current member can apply for an alt just by submitting an in character Letter of Intent, but there are some guidelines that must be followed.
  • Alt characters are held to the same accountability and standards as main characters.
  • There is no level requirement to alts.
  • There is a limit to the amount of alts a member can have in the guild. Each Grim member may have a maximum of two alts in the guild.
  • Supplicants are allowed to have alts, but they must be approved by the High Inquisitor.
  • Alt characters will be connected to the main. If the main leaves the guild (in any fashion) the alts will follow.
  • Alts must maintain some manner of activity; be it questing, leveling, professions, or story. The Grim is not an alt barn and inactive alts will be removed.

    We do have alt guilds available for characters that do not fit in The Grim. Our Horde alt guild is <Blood Moon Rising>, and we have an Alliance alt guild (with no IC ties whatsoever to The Grim) called <The Irregulars>. Our alt guilds have no level or activity requirements, but they do follow the same name and race restrictions of The Grim.

    If Your Main Character Is From Another Guild

    The Grim does not consider your character an alt (even if you may). Players who are bringing in characters who are not their main focus are welcome, but must apply as Supplicants like any other new member.

Re: The Mandate, Ranks, Membership Information

Posted: Sun Dec 29, 2019 2:38 pm
by Syreenna
INACTIVITY POLICY

The Grim is an active guild, made up of members with an active play style. While life cannot and should not be put on hold for World of Warcraft, The Grim take a serious stance on inactive and non-participating members.

All members have a sixty (60) day inactivity limit before they are removed. Certain conditions exist that will extend their removal, as stated below:
  • If a member is aware they will be unable to log into World of Warcraft for more than two months’ time, they must contact the Guild Master or an Irredeemable asking for a leave of absence (LOA). The member can either send a private message (PM) on the forums or make a post in The Gibbering Madness. Any other means is not an assurance a LOA will be honored.
  • A Leave of Absence will last three (3) months. If the member does not contact the Guild Master or an Irredeemable within that three month period, the member will be removed from the guild.
  • An extension to a Leave of Absence will be granted for extra-ordinary circumstances. These include, but are not limited to; military deployments, international business travel, inability to pay WoW subscription, complex computer or internet problems, family emergencies. These will all be looked at on a case-by-case basis, with the final decision being made by the Guild Master. It is up to the member to inform the Leadership Team if an extra-ordinary circumstance happens, as none of us can read minds or astrally project to your geographic location.
  • Supplicants are the exception to the rule. If a Supplicant reaches sixty (60) days inactivity, they will be removed regardless of any Leave of Absence. If (or when) they return, they may reapply and, on a case-by-case basis, continue their Inquisition.
  • High ranking Grim will be demoted to Lost after two months inactivity. If they do not return within an additional four months, they will be removed from the roster.
Members who have been removed for inactivity may reapply to the guild with a simple Letter of Intent upon their return.