PTR glyphs
Posted: Tue Sep 16, 2008 6:33 pm
Was on the PTR and...decided to makea comprehensive list of every glyph that was trainable. there were no minor, and I'e sorted them by class, other then that the ones that appear first need lower skill, while the end ones are all 400 skill and need northrend shit. Also..no warrior ones at all, sorry. Nor were there any DK ones.
Druid
Swipe - +1 target (so 4 max)
Wrath - +50% spell interupt resistance
Rejuvination - when rejuve targets are below 50%, heals them for an additional 50%
Entangling roots - roots take +20% more damage before auto break
Healing Touch - -1.5 cast time and -25% mana, but -50% amount healed
Moonfire - +75% periodic damage, but -90% Initial damage
Insect Swarm - +30% damage dealth, but no longer effects target chance to hit
Renew - -3 sec duration, +40% healed each tick
Rebirth - +100% health on char brought back via rebirth
Rip - +4 sec duration
Starfire - starfire increases duration of moonfire on target by 3 seconds
Shred - +20% damage vs stunned or incapacitated targets
Rake - Rake prevents targets from fleeing
Frenzied Regen - while active, healing effects on you are increased by 20%
Hurricane - hurricane victems are now slowed by 20%
Innervate - innervate noy has a +20% mana regen effect on you, in addition to effect on primary target
Mangle - +6 sec duration
Swiftmend - swiftmend no longer consumes teh rejuve or regrowth from target
All these are 400 or higher skill requirement..northrend only from here on out...
Growl - +8% chance to work successfully
Lifebloom - +1 sec duration
Regrowth - +50% initial heal effect if your regroth effect is still on target
Starfall - +2 sec duration
Hunter
Serpent sting - +3 sec duration
Hunters mark - +20% AP
Arcane Shot - arcane shot refunds 20% of it's mana if the target has one of your stings on it.
Aspect of the Monkey - each time you dodge while monkey aspect is up, you gain 30% increased move for 6 seconds. does not stack with other movement speed effects.
Immolation Trap, -6 sec duration effect, but +100% damage while active
Multi-Shot - -1 sec cooldown
Aimed Shot - -.5 sec casting time
Deterrence - -20 sec cooldown
Disengage - -5 sec cooldown
Freezing Trap - when freezing trap breaks, victem is afflicted with 40% snare, recovering 10% per sec for 4 secs
Rapid Fire - +8% haste from rapid fire
Frost Trap - +2 yard radius
Aspect of the Beast - increases AP bonus of aspect of the beast for you and your pet by 2%
Bestial Wrath -20 sec cooldown
Trueshot aura - +2% additional AP bonus
Volley - -20% mana cost
All these are 400 or higher skill requirement..northrend only from here on out...
Aspect of the Viper - you regne mana from aspect of the viper as if you had 15% less mana in your mana pool
Improved Aspect of the Hawk - increases haste bonus of imp AoH by an additional 6%
Snake Trap - +2 snakes in the trap
Steady Shot - +10% steady shot damage while target has serpent sting on them
Mage
Ice Armor/frost armor - +20% armor and resistance
Frost Nova - frost nova takes +20% more damage before it auto breaks
Arcane Explosion - -10% mana cost
Arcane Missiles - +5 yard range
Blink - +5 yard distance blinked
Evocation - evocate causes you to regen 15% of your health over it's duration
Icy Veins - ice Veins also removes all movement slowing and cast time slowing effects
Improved Scorch - Imp scorch talent no generates 5 applications of imp scorch effect each time scorch is cast
Ice Block - Frost nova cooldown is reset every time you ice block
Mana Gem - +10% mana recieved from using mana gems
Mage armor - +20% mana regen while casting
Arcane Pwer - +3 sec duration
Water Elemental - -30 sec cooldown
Ice Lance - +5 yard range
Invisbility - +5 sec duration
Molten Armor - grants an additional 2% crit strike chance
All these are 400 or higher skill requirement..northrend only from here on out...
Fire Blast - +50% crit strike chance vs stunned or incapacitated targets
Fireball - +5% initial damage, removes the dot portion
Frostbolt - +5% damage, removes slowign effect
Polymorph - polymorph also removes all dot spells from target
Remove curse - Remove curse also makes the target immune to curses for 6 secs
Paladin
Blessiong of wisdom (exact text)- Use: Doesn't do anything. Sorry. Do NOT LOCALIZE!
Hammer of Justice - +1 sec duration
Holy Light - holy light grants 10% of the amount healed on up to 5 friendly targets within 5 yards of initial target
Judgement - Judgements deal 10% more damage
Lay on Hands - LoH grants you as much mana as it gives your target (900 at 70)
Righteous defense - increases chance for your RD to work successfully by 8% on each target
Blessing of Kings (exact text)- Use: Doesn't do anything. Sorry. Do NOT LOCALIZE!
Consecration - +2 sec duration and cooldown
Crusader Strike - +20% damage agaisnt stunned or incapacitated targets
Exorcism - Exorcism also interrupts spellcasting for 0 secs
Flash of Light - -50% initical heal, but heals for 200% of inicial effect over 15 secs
Seal of Command - +20% chance to proc
Turn Evil - -5 sec cooldown
Seal of Light - while active, you do +5% healing
Seal of wisdom - while active, -5% mana cost on healing spells
All these are 400 or higher skill requirement..northrend only from here on out...
Avengers shield - hits -2 targets, but +100% damage
Blessing of Might - (exact text)- Use: Doesn't do anything. Sorry. Do NOT LOCALIZE!
Hammer of Wrath - +5 yard range
Priest
sychic Scream - +1 sec duration
Power Word:shield - power word:shield now also heals target for 20% of amount absorbed
Fade - Increases fade effect by 100%
Flash heal - -10% mana cost
Inner Fire - Increases charges (by 05686m1. whatever that means)
Shadow word:Pain - -20% mana cost
Smite - +50% spell interupt resistance
Dispel Magic - dispel magic also heals your target for 6% of max health (hopefully only friendlies..heh)
Fear Ward - -30 sec duration and cooldown
Holy Nova - +40% healed, -40% damage
Mind Flay - +10 yards, but no longer reduces movement speed
Mind Soothe - +5 duraction, and reduces the range victem will attack by an additional 100%
Mind Control - +12 sec duration
Prayer of Healing - heals 20% of initial effect over 6 secs
Shackle undead - Increases chance of success for your shackle undead wpells by 8%
All these are 400 or higher skill requirement..northrend only from here on out...
Circle of Healing - +1 additional target
Lightwell - +20% healed
Mass Dispel - -20% mana cost
Shadow Word: Death - targets below 35% health take an additional 10% damage from SW:D
Spirit of Redemption - all heals cast while SoR is active have 20% chance to invrease remaining duration of SoR by 20 sec ((priest dies and stays dead for infinite free eals long as someones near him to heal?)
Rogue
Evasion - +5 sec duration
Backstab - backstab deals +20% damage to stunned or incapacitated targets
Eviscerate - +10% crit strike chance
Expose armor - +10 sec duration
Garrote - +45% damage per tick, but -3 sec duration
Gouge - -10 energy cost
Sap - +10 sec duration
Sinister Strike - SS crit strikes havea 101% chance to add an additional combo point
Slice and Dice - +3 sec duration
Sprint - -60 sec cooldown
Feint - -10 energy cost
Ambush - +5 yard range
Crippling Poison - +10% chasne to trigger
Blade flurry - reduces energy cost of blade flurry by 100%
Ghostly strike +40% damage, -4 sec duration, +10 sec cooldown
Rupture - +5 sec duration
All these are 400 or higher skill requirement..northrend only from here on out...
Adrenaline Rush - -60 sec cooldown
Deadly Throw - +5 yard range
Hemorrhage - Increases damage bonus against targets afflicted with hemorraghe by +40%
Preperation - -2 min cooldown
Shiv - -5 energy cost
Shaman
Flame shock - +10 yard
Lightning Shield - +20% damage
Fire Nova Totem - +2 yard radius effect
Flametongue Weapon - +2% spell crit strike chance while using flametongue weapon
Lightning Bolt - -10% mana cost
Stength of Earth Totem - +1% melee and ranged crit strike chance
Frost Shock - +2 sec duration
Healing Stream totem - +20% amount healed
Lesser healing wave - +20% healed if target has earth shield on them
Water Shield - +30% passive mana regen
Earthliving Weapon - +5% chance to trigger
Windfury weapon - +40% AP granted
Chain Lightning - hits one more target
Chain heal - hits one more target
Mana tide totem - assitional +1% targets max mana each time it pulses
Stormstrike - +8% additional nature damage bonus
All these are 400 or higher skill requirement..northrend only from here on out...
Earth Elemental totem - -3 min cooldown
Earth Shock - reduces global cooldown triggered by earth shock by 1 sec
Fire Elemental Totem - -3 min cooldown
Healing Wave - healing wave heals you for 20% of effect when you heal someone else
Totem of Wrath - Totem of Wrath also grants 1% spell haste.
Warlock
Corruption - corruption has 4% chance to cause you to shadow trance after damaging the opponent. shadow trance acts just like the nightfall talent one so this is a half ass nightfall for those without the talent.
Healthstone - you recieve +30% health from healthstones
Health funnel - +100% spell interuption while channeling
Fear - fear takes +20% more damage before auto break
Imp - +20% to imps spell damage
Shadow Bolt - -10% mana cost
Voidwalker - +20% Void walkers health
Searing Pain (exact text) - Increases the crit strike bonus of your Searing Pain by 20%
Soul Stone - +100% health on targets resserecting via your soul stone
Shadowburn - +20% crit strike chance when target is below 35% health
Succubus - +3 sec duration on seduce
Banish - +5 sec duration
Fel Hunter - +20% felhunter spell damage
Conflagrate - -20% mana cost
Howl of Terror - -8 sec cooldown
Siphon Life - +20% effect
All these are 400 or higher skill requirement..northrend only from here on out...
Curse of Agony - +4 sec duration
Death Coil - +.5 sec duration
Felguard - +20% to felguards physical damage
Immolate - +20% periodic damage, -10% initial
Unstable Affliction - -.2 sec casting time
Warrior - Sorry but, blizz musta decided not to give you any.
Druid
Swipe - +1 target (so 4 max)
Wrath - +50% spell interupt resistance
Rejuvination - when rejuve targets are below 50%, heals them for an additional 50%
Entangling roots - roots take +20% more damage before auto break
Healing Touch - -1.5 cast time and -25% mana, but -50% amount healed
Moonfire - +75% periodic damage, but -90% Initial damage
Insect Swarm - +30% damage dealth, but no longer effects target chance to hit
Renew - -3 sec duration, +40% healed each tick
Rebirth - +100% health on char brought back via rebirth
Rip - +4 sec duration
Starfire - starfire increases duration of moonfire on target by 3 seconds
Shred - +20% damage vs stunned or incapacitated targets
Rake - Rake prevents targets from fleeing
Frenzied Regen - while active, healing effects on you are increased by 20%
Hurricane - hurricane victems are now slowed by 20%
Innervate - innervate noy has a +20% mana regen effect on you, in addition to effect on primary target
Mangle - +6 sec duration
Swiftmend - swiftmend no longer consumes teh rejuve or regrowth from target
All these are 400 or higher skill requirement..northrend only from here on out...
Growl - +8% chance to work successfully
Lifebloom - +1 sec duration
Regrowth - +50% initial heal effect if your regroth effect is still on target
Starfall - +2 sec duration
Hunter
Serpent sting - +3 sec duration
Hunters mark - +20% AP
Arcane Shot - arcane shot refunds 20% of it's mana if the target has one of your stings on it.
Aspect of the Monkey - each time you dodge while monkey aspect is up, you gain 30% increased move for 6 seconds. does not stack with other movement speed effects.
Immolation Trap, -6 sec duration effect, but +100% damage while active
Multi-Shot - -1 sec cooldown
Aimed Shot - -.5 sec casting time
Deterrence - -20 sec cooldown
Disengage - -5 sec cooldown
Freezing Trap - when freezing trap breaks, victem is afflicted with 40% snare, recovering 10% per sec for 4 secs
Rapid Fire - +8% haste from rapid fire
Frost Trap - +2 yard radius
Aspect of the Beast - increases AP bonus of aspect of the beast for you and your pet by 2%
Bestial Wrath -20 sec cooldown
Trueshot aura - +2% additional AP bonus
Volley - -20% mana cost
All these are 400 or higher skill requirement..northrend only from here on out...
Aspect of the Viper - you regne mana from aspect of the viper as if you had 15% less mana in your mana pool
Improved Aspect of the Hawk - increases haste bonus of imp AoH by an additional 6%
Snake Trap - +2 snakes in the trap
Steady Shot - +10% steady shot damage while target has serpent sting on them
Mage
Ice Armor/frost armor - +20% armor and resistance
Frost Nova - frost nova takes +20% more damage before it auto breaks
Arcane Explosion - -10% mana cost
Arcane Missiles - +5 yard range
Blink - +5 yard distance blinked
Evocation - evocate causes you to regen 15% of your health over it's duration
Icy Veins - ice Veins also removes all movement slowing and cast time slowing effects
Improved Scorch - Imp scorch talent no generates 5 applications of imp scorch effect each time scorch is cast
Ice Block - Frost nova cooldown is reset every time you ice block
Mana Gem - +10% mana recieved from using mana gems
Mage armor - +20% mana regen while casting
Arcane Pwer - +3 sec duration
Water Elemental - -30 sec cooldown
Ice Lance - +5 yard range
Invisbility - +5 sec duration
Molten Armor - grants an additional 2% crit strike chance
All these are 400 or higher skill requirement..northrend only from here on out...
Fire Blast - +50% crit strike chance vs stunned or incapacitated targets
Fireball - +5% initial damage, removes the dot portion
Frostbolt - +5% damage, removes slowign effect
Polymorph - polymorph also removes all dot spells from target
Remove curse - Remove curse also makes the target immune to curses for 6 secs
Paladin
Blessiong of wisdom (exact text)- Use: Doesn't do anything. Sorry. Do NOT LOCALIZE!
Hammer of Justice - +1 sec duration
Holy Light - holy light grants 10% of the amount healed on up to 5 friendly targets within 5 yards of initial target
Judgement - Judgements deal 10% more damage
Lay on Hands - LoH grants you as much mana as it gives your target (900 at 70)
Righteous defense - increases chance for your RD to work successfully by 8% on each target
Blessing of Kings (exact text)- Use: Doesn't do anything. Sorry. Do NOT LOCALIZE!
Consecration - +2 sec duration and cooldown
Crusader Strike - +20% damage agaisnt stunned or incapacitated targets
Exorcism - Exorcism also interrupts spellcasting for 0 secs
Flash of Light - -50% initical heal, but heals for 200% of inicial effect over 15 secs
Seal of Command - +20% chance to proc
Turn Evil - -5 sec cooldown
Seal of Light - while active, you do +5% healing
Seal of wisdom - while active, -5% mana cost on healing spells
All these are 400 or higher skill requirement..northrend only from here on out...
Avengers shield - hits -2 targets, but +100% damage
Blessing of Might - (exact text)- Use: Doesn't do anything. Sorry. Do NOT LOCALIZE!
Hammer of Wrath - +5 yard range
Priest
sychic Scream - +1 sec duration
Power Word:shield - power word:shield now also heals target for 20% of amount absorbed
Fade - Increases fade effect by 100%
Flash heal - -10% mana cost
Inner Fire - Increases charges (by 05686m1. whatever that means)
Shadow word:Pain - -20% mana cost
Smite - +50% spell interupt resistance
Dispel Magic - dispel magic also heals your target for 6% of max health (hopefully only friendlies..heh)
Fear Ward - -30 sec duration and cooldown
Holy Nova - +40% healed, -40% damage
Mind Flay - +10 yards, but no longer reduces movement speed
Mind Soothe - +5 duraction, and reduces the range victem will attack by an additional 100%
Mind Control - +12 sec duration
Prayer of Healing - heals 20% of initial effect over 6 secs
Shackle undead - Increases chance of success for your shackle undead wpells by 8%
All these are 400 or higher skill requirement..northrend only from here on out...
Circle of Healing - +1 additional target
Lightwell - +20% healed
Mass Dispel - -20% mana cost
Shadow Word: Death - targets below 35% health take an additional 10% damage from SW:D
Spirit of Redemption - all heals cast while SoR is active have 20% chance to invrease remaining duration of SoR by 20 sec ((priest dies and stays dead for infinite free eals long as someones near him to heal?)
Rogue
Evasion - +5 sec duration
Backstab - backstab deals +20% damage to stunned or incapacitated targets
Eviscerate - +10% crit strike chance
Expose armor - +10 sec duration
Garrote - +45% damage per tick, but -3 sec duration
Gouge - -10 energy cost
Sap - +10 sec duration
Sinister Strike - SS crit strikes havea 101% chance to add an additional combo point
Slice and Dice - +3 sec duration
Sprint - -60 sec cooldown
Feint - -10 energy cost
Ambush - +5 yard range
Crippling Poison - +10% chasne to trigger
Blade flurry - reduces energy cost of blade flurry by 100%
Ghostly strike +40% damage, -4 sec duration, +10 sec cooldown
Rupture - +5 sec duration
All these are 400 or higher skill requirement..northrend only from here on out...
Adrenaline Rush - -60 sec cooldown
Deadly Throw - +5 yard range
Hemorrhage - Increases damage bonus against targets afflicted with hemorraghe by +40%
Preperation - -2 min cooldown
Shiv - -5 energy cost
Shaman
Flame shock - +10 yard
Lightning Shield - +20% damage
Fire Nova Totem - +2 yard radius effect
Flametongue Weapon - +2% spell crit strike chance while using flametongue weapon
Lightning Bolt - -10% mana cost
Stength of Earth Totem - +1% melee and ranged crit strike chance
Frost Shock - +2 sec duration
Healing Stream totem - +20% amount healed
Lesser healing wave - +20% healed if target has earth shield on them
Water Shield - +30% passive mana regen
Earthliving Weapon - +5% chance to trigger
Windfury weapon - +40% AP granted
Chain Lightning - hits one more target
Chain heal - hits one more target
Mana tide totem - assitional +1% targets max mana each time it pulses
Stormstrike - +8% additional nature damage bonus
All these are 400 or higher skill requirement..northrend only from here on out...
Earth Elemental totem - -3 min cooldown
Earth Shock - reduces global cooldown triggered by earth shock by 1 sec
Fire Elemental Totem - -3 min cooldown
Healing Wave - healing wave heals you for 20% of effect when you heal someone else
Totem of Wrath - Totem of Wrath also grants 1% spell haste.
Warlock
Corruption - corruption has 4% chance to cause you to shadow trance after damaging the opponent. shadow trance acts just like the nightfall talent one so this is a half ass nightfall for those without the talent.
Healthstone - you recieve +30% health from healthstones
Health funnel - +100% spell interuption while channeling
Fear - fear takes +20% more damage before auto break
Imp - +20% to imps spell damage
Shadow Bolt - -10% mana cost
Voidwalker - +20% Void walkers health
Searing Pain (exact text) - Increases the crit strike bonus of your Searing Pain by 20%
Soul Stone - +100% health on targets resserecting via your soul stone
Shadowburn - +20% crit strike chance when target is below 35% health
Succubus - +3 sec duration on seduce
Banish - +5 sec duration
Fel Hunter - +20% felhunter spell damage
Conflagrate - -20% mana cost
Howl of Terror - -8 sec cooldown
Siphon Life - +20% effect
All these are 400 or higher skill requirement..northrend only from here on out...
Curse of Agony - +4 sec duration
Death Coil - +.5 sec duration
Felguard - +20% to felguards physical damage
Immolate - +20% periodic damage, -10% initial
Unstable Affliction - -.2 sec casting time
Warrior - Sorry but, blizz musta decided not to give you any.