PTR glyphs

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Regnanetah
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PTR glyphs

Unread post by Regnanetah »

Was on the PTR and...decided to makea  comprehensive list of every glyph that was trainable.  there were no minor, and I'e sorted them by class, other then that the ones that appear first need lower skill, while the end ones are all 400 skill and need northrend shit.  Also..no warrior ones at all, sorry.  Nor were there any DK ones.

Druid
Swipe - +1 target (so 4 max)
Wrath - +50% spell interupt resistance
Rejuvination - when rejuve targets are below 50%, heals them for an additional 50%
Entangling roots - roots take +20% more damage before auto break
Healing Touch - -1.5 cast time and -25% mana, but -50% amount healed
Moonfire - +75% periodic damage, but -90% Initial damage
Insect Swarm - +30% damage dealth, but no longer effects target chance to hit
Renew - -3 sec duration, +40% healed each tick
Rebirth - +100% health on char brought back via rebirth
Rip - +4 sec duration
Starfire - starfire increases duration of moonfire on target by 3 seconds
Shred - +20% damage vs stunned or incapacitated targets
Rake - Rake prevents targets from fleeing
Frenzied Regen - while active, healing effects on you are increased by 20%
Hurricane - hurricane victems are now slowed by 20%
Innervate - innervate noy has a +20% mana regen effect on you, in addition to effect on primary target
Mangle - +6 sec duration
Swiftmend - swiftmend no longer consumes teh rejuve or regrowth from target
All these are 400 or higher skill requirement..northrend only from here on out...
Growl - +8% chance to work successfully
Lifebloom - +1 sec duration
Regrowth - +50% initial heal effect if your regroth effect is still on target
Starfall - +2 sec duration

Hunter
Serpent sting - +3 sec duration
Hunters mark - +20% AP
Arcane Shot - arcane shot refunds 20% of it's mana if the target has one of your stings on it.
Aspect of the Monkey - each time you dodge while monkey aspect is up, you gain 30% increased move for 6 seconds.  does not stack with other movement speed effects.
Immolation Trap,  -6 sec duration effect, but +100% damage while active
Multi-Shot - -1 sec cooldown
Aimed Shot - -.5 sec casting time
Deterrence - -20 sec cooldown
Disengage - -5 sec cooldown
Freezing Trap - when freezing trap breaks, victem is afflicted with 40% snare, recovering 10% per sec for 4 secs
Rapid Fire - +8% haste from rapid fire
Frost Trap - +2 yard radius
Aspect of the Beast - increases AP bonus of aspect of the beast for you and your pet by 2%
Bestial Wrath -20 sec cooldown
Trueshot aura - +2% additional AP bonus
Volley - -20% mana cost
All these are 400 or higher skill requirement..northrend only from here on out...
Aspect of the Viper - you regne mana from aspect of the viper as if you had 15% less mana in your mana pool
Improved Aspect of the Hawk - increases haste bonus of imp AoH by an additional 6%
Snake Trap - +2 snakes in the trap
Steady Shot - +10% steady shot damage while target has serpent sting on them

Mage
Ice Armor/frost armor - +20% armor and resistance
Frost Nova - frost nova takes +20% more damage before it auto breaks
Arcane Explosion - -10% mana cost
Arcane Missiles - +5 yard range
Blink - +5 yard distance blinked
Evocation - evocate causes you to regen 15% of your health over it's duration
Icy Veins - ice Veins also removes all movement slowing and cast time slowing effects
Improved Scorch - Imp scorch talent no generates 5 applications of imp scorch effect each time scorch is cast
Ice Block - Frost nova cooldown is reset every time you ice block
Mana Gem - +10% mana recieved from using mana gems
Mage armor - +20% mana regen while casting
Arcane Pwer - +3 sec duration
Water Elemental - -30 sec cooldown
Ice Lance - +5 yard range
Invisbility - +5 sec duration
Molten Armor - grants an additional 2% crit strike chance
All these are 400 or higher skill requirement..northrend only from here on out...
Fire Blast - +50% crit strike chance vs stunned or incapacitated targets
Fireball - +5% initial damage, removes the dot portion
Frostbolt - +5% damage, removes slowign effect
Polymorph - polymorph also removes all dot spells from target
Remove curse - Remove curse also makes the target immune to curses for 6 secs

Paladin
Blessiong of wisdom (exact text)- Use:  Doesn't do anything.  Sorry.  Do NOT LOCALIZE!
Hammer of Justice - +1 sec duration
Holy Light - holy light grants 10% of the amount healed on up to 5 friendly targets within 5 yards of initial target
Judgement - Judgements deal 10% more damage
Lay on Hands - LoH grants you as much mana as it gives your target (900 at 70)
Righteous defense - increases chance for your RD to work successfully by 8% on each target
Blessing of Kings (exact text)- Use:  Doesn't do anything.  Sorry.  Do NOT LOCALIZE!
Consecration - +2 sec duration and cooldown
Crusader Strike - +20% damage agaisnt stunned or incapacitated targets
Exorcism - Exorcism also interrupts spellcasting for 0 secs
Flash of Light - -50% initical heal, but heals for 200% of inicial effect over 15 secs
Seal of Command - +20% chance to proc
Turn  Evil - -5 sec cooldown
Seal of Light - while active, you do +5% healing
Seal of wisdom - while active, -5% mana cost on healing spells
All these are 400 or higher skill requirement..northrend only from here on out...
Avengers shield - hits -2 targets, but +100% damage
Blessing of Might - (exact text)- Use:  Doesn't do anything.  Sorry.  Do NOT LOCALIZE!
Hammer of Wrath - +5 yard range

Priest
sychic Scream - +1 sec duration
Power Word:shield - power word:shield now also heals target for 20% of amount absorbed
Fade - Increases fade effect by 100%
Flash heal - -10% mana cost
Inner Fire - Increases charges (by 05686m1.  whatever that means)
Shadow word:Pain - -20% mana cost
Smite - +50% spell interupt resistance
Dispel Magic - dispel magic also heals your target for 6% of max health (hopefully only friendlies..heh)
Fear Ward - -30 sec duration and cooldown
Holy Nova - +40% healed, -40% damage
Mind Flay - +10 yards, but no longer reduces movement speed
Mind Soothe - +5 duraction, and reduces the range victem will attack by an additional 100%
Mind Control - +12 sec duration
Prayer of Healing - heals 20% of initial effect over 6 secs
Shackle undead - Increases chance of success for your shackle undead wpells by 8%
All these are 400 or higher skill requirement..northrend only from here on out...
Circle of Healing - +1 additional target
Lightwell - +20% healed
Mass Dispel - -20% mana cost
Shadow Word: Death - targets below 35% health take an additional 10% damage from SW:D
Spirit of Redemption - all heals cast while SoR is active have 20% chance to invrease remaining duration of SoR by 20 sec ((priest dies and stays dead for infinite free eals long as someones near him to heal?)

Rogue
Evasion - +5 sec duration
Backstab - backstab deals +20% damage to stunned or incapacitated targets
Eviscerate - +10% crit strike chance
Expose armor - +10 sec duration
Garrote - +45% damage per tick, but -3 sec duration
Gouge - -10 energy cost
Sap - +10 sec duration
Sinister Strike - SS crit strikes havea  101% chance to add an additional combo point
Slice and Dice - +3 sec duration
Sprint - -60 sec cooldown
Feint - -10 energy cost
Ambush - +5 yard range
Crippling Poison - +10% chasne to trigger
Blade flurry - reduces energy cost of blade flurry by 100%
Ghostly strike +40% damage, -4 sec duration, +10 sec cooldown
Rupture - +5 sec duration
All these are 400 or higher skill requirement..northrend only from here on out...
Adrenaline Rush - -60 sec cooldown
Deadly Throw - +5 yard range
Hemorrhage - Increases damage bonus against targets afflicted with hemorraghe by +40%
Preperation - -2 min cooldown
Shiv - -5 energy cost

Shaman
Flame shock - +10 yard
Lightning Shield - +20% damage
Fire Nova Totem - +2 yard radius effect
Flametongue Weapon - +2% spell crit strike chance while using flametongue weapon
Lightning Bolt - -10% mana cost
Stength of Earth Totem - +1% melee and ranged crit strike chance
Frost Shock - +2 sec duration
Healing Stream totem - +20% amount healed
Lesser healing wave - +20% healed if target has earth shield on them
Water Shield - +30% passive mana regen
Earthliving Weapon - +5% chance to trigger
Windfury weapon - +40% AP granted
Chain Lightning - hits one more target
Chain heal - hits one more target
Mana tide totem - assitional +1% targets max mana each time it pulses
Stormstrike - +8% additional nature damage bonus
All these are 400 or higher skill requirement..northrend only from here on out...
Earth Elemental totem - -3 min cooldown
Earth Shock - reduces global cooldown triggered by earth shock by 1 sec
Fire Elemental Totem - -3 min cooldown
Healing Wave - healing wave heals you for 20% of effect when you heal someone else
Totem of Wrath - Totem of Wrath also grants 1% spell haste.


Warlock
Corruption - corruption has 4% chance to cause you to shadow trance after damaging the opponent.  shadow trance acts just like the nightfall talent one so this is a half ass nightfall for those without the talent.
Healthstone - you recieve +30% health from healthstones
Health funnel - +100% spell interuption while channeling
Fear - fear takes +20% more damage before auto break
Imp - +20% to imps spell damage
Shadow Bolt - -10% mana cost
Voidwalker - +20% Void walkers health
Searing Pain (exact text) - Increases the crit strike bonus of your Searing Pain by 20%
Soul Stone - +100% health on targets resserecting via your soul stone
Shadowburn - +20% crit strike chance when target is below 35% health
Succubus - +3 sec duration on seduce
Banish - +5 sec duration
Fel Hunter - +20% felhunter spell damage
Conflagrate - -20% mana cost
Howl of Terror - -8 sec cooldown
Siphon Life - +20% effect
All these are 400 or higher skill requirement..northrend only from here on out...
Curse of Agony - +4 sec duration
Death Coil - +.5 sec duration
Felguard - +20% to felguards physical damage
Immolate - +20% periodic damage, -10% initial
Unstable Affliction - -.2 sec casting time

Warrior - Sorry but, blizz musta decided not to give you any.
"Neither do I like jumping foot, because it encourages the habit of jumping, and a jumpy spirit.  However much you jump, there is no real justification for it; so jumping is bad."  [i]Go Rin No Sho[/i] (Book of Five Rings), Miyamato Musashi (1584-1645), translated by Victor Harris.
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Greebo
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Re: PTR glyphs

Unread post by Greebo »

Imp - +20% to imps spell damage
Shadow Bolt - -10% mana cost
Soul Stone - +100% health on targets resserecting via your soul stone


Well! 2 or three of my major glyph slots chosen. Possibly the soul well one.  Add in the minor glyph for green fire (please? please?) and we are good to go.
Grisbault, Twice-Made.
The p, s, l, and t are silent, the screams are not.
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Thalevia
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Re: PTR glyphs

Unread post by Thalevia »

Warlock
Corruption - corruption has 4% chance to cause you to shadow trance after damaging the opponent.  shadow trance acts just like the nightfall talent one so this is a half ass nightfall for those without the talent. - Lame only works if you are already specced into Nightfall
Healthstone - you recieve +30% health from healthstones - This should be "Your healthstone heals for 30% more when someone uses it" rather than it being a glorified alchemist stone
Health funnel - +100% spell interuption while channeling - Health funnel is a shit ass spell, this should be "Health funnel is no longer channeled but a Heal over Time"
Fear - fear takes +20% more damage before auto break - Doesn't matter, people trinket/skill/dispell out of it within seconds already
Imp - +20% to imps spell damage - Useful if they fix Empowered Imp to not suck
Shadow Bolt - -10% mana cost - Should not be more expensive than mage bolts anyway and the fact we need a glyph to correct that is silly
Voidwalker - +20% Void walkers health  - No one uses voidwalker
Searing Pain (exact text) - Increases the crit strike bonus of your Searing Pain by 20% - No one uses this since DK's replace locks as resist tanks
Soul Stone - +100% health on targets resserecting via your soul stone - Mildly useful
Shadowburn - +20% crit strike chance when target is below 35% health - Should remove shard requirement since it has a stupid cooldown
Succubus - +3 sec duration on seduce - No one uses it cause the succy dies if you blink at her, smart locks have no issue with seduces duration but the fact its channeled
Banish - +5 sec duration - Low demon/elemental populations in Northrend
Fel Hunter - +20% felhunter spell damage - No comment
Conflagrate - -20% mana cost - Should be Conflag has a 50% chance to not eat your immolate
Howl of Terror - -8 sec cooldown - Meh
Siphon Life - +20% effect - Weak
All these are 400 or higher skill requirement..northrend only from here on out...
Curse of Agony - +4 sec duration - How about a glyph that attaches a CoW or CoR or CoT ability to CoA so affliction locks get to use a damage curse
Death Coil - +.5 sec duration - Worthless, drop cooldown by one minute instead and then I might use it or better yet, make it heal for more than 700 when I have 1300 spelldamage
Felguard - +20% to felguards physical damage - Useful
Immolate - +20% periodic damage, -10% initial - Fix Imp Immolate to not suck and maybe it will be useful
Unstable Affliction - -.2 sec casting time - Lame

Sorry Blizzard, compared to everyone elses, these still SUCK.
Krinathalasa

Re: PTR glyphs

Unread post by Krinathalasa »

Sorry but until you don't have glyphs like Warriors or glyphs that say Blessiong of wisdom (exact text)- Use:  Doesn't do anything.  Sorry.  Do NOT LOCALIZE! Warlocks are looking pretty shiny in comparison.
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Syreenna
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Re: PTR glyphs

Unread post by Syreenna »

Rogue raiding ones aren't that great either.  I see one that will be good for Mutilate.  A couple nice ones there for Combat, and quite a few decent ones for PVP.
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Thalevia
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Re: PTR glyphs

Unread post by Thalevia »

Krinathalasa wrote: Sorry but until you don't have glyphs like Warriors or glyphs that say Blessiong of wisdom (exact text)- Use:  Doesn't do anything.  Sorry.  Do NOT LOCALIZE! Warlocks are looking pretty shiny in comparison.
I would gladly go glyphless if it meant I at least got abilities that worked.  Currently half the warlock abilities are still broken.  And all that means is the warrior ones aren't on the ptr and the Paladin ones aren't fully implemented.  ALL the glyphs warlocks have had leaked or people have found on the beta with the exception of 1 suck ass compared to the other caster glyphs.  I see a good number of nice ones within all the other classes that are useful.
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Syreenna
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Re: PTR glyphs

Unread post by Syreenna »

Rogue
Evasion - +5 sec duration (PVP)
Backstab - backstab deals +20% damage to stunned or incapacitated targets  (PVP non-Mut daggers)
Eviscerate - +10% crit strike chance  (PVP)
Expose armor - +10 sec duration  (PVP.  PVE if no warrior in regular raid group)
Garrote - +45% damage per tick, but -3 sec duration  (Meh, garrote is only used once per fight)
Gouge - -10 energy cost  (PVP)
Sap - +10 sec duration  (Nice one all around)
Sinister Strike - SS crit strikes havea  101% chance to add an additional combo point (Combat non-daggers who aren't hemo hybrids)
Slice and Dice - +3 sec duration (Combat PVE)
Sprint - -60 sec cooldown  (PVP)
Feint - -10 energy cost  (What the heck is "Feint"?  ::) )
Ambush - +5 yard range  (PVP)
Crippling Poison - +10% chasne to trigger  (PVP)
Blade flurry - reduces energy cost of blade flurry by 100%  (Combat)
Ghostly strike +40% damage, -4 sec duration, +10 sec cooldown  (PVP)
Rupture - +5 sec duration  (Nice one for anyone)
All these are 400 or higher skill requirement..northrend only from here on out...
Adrenaline Rush - -60 sec cooldown  (Combat)
Deadly Throw - +5 yard range (PVP)
Hemorrhage - Increases damage bonus against targets afflicted with hemorraghe by +40% (PVP and PVE hemo-hybrids)
Preperation - -2 min cooldown  (PVP)
Shiv - -5 energy cost (PVP)

Not too shabby.  Looks like some decent ones for any rogue, though a lot more PVP choices.  A lot of the PVE ones are very specific to spec.  I see two here useful for my Mut raid build--sap and rupture.

Is this all of them, or are there drop recipes too?
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Regnanetah
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Re: PTR glyphs

Unread post by Regnanetah »

No clue.  I shold of checked AH on off chance.  But these are just the ones on the trainer so..probably at least some rep ones as well.
"Neither do I like jumping foot, because it encourages the habit of jumping, and a jumpy spirit.  However much you jump, there is no real justification for it; so jumping is bad."  [i]Go Rin No Sho[/i] (Book of Five Rings), Miyamato Musashi (1584-1645), translated by Victor Harris.
Skash_Bloodbringer
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Re: PTR glyphs

Unread post by Skash_Bloodbringer »

And STILL no warrior glyphs!
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Thalevia
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Re: PTR glyphs

Unread post by Thalevia »

Skash_Bloodbringer wrote: And STILL no warrior glyphs!
Yes there are warrior glyphs, they listed them all on MMO Champion.  They just didn't end up on the ptr because PTR is an older build than beta.
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Syreenna
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Re: PTR glyphs

Unread post by Syreenna »

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Skash_Bloodbringer
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Re: PTR glyphs

Unread post by Skash_Bloodbringer »

Thanks Syreena!
Grainger
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Re: PTR glyphs

Unread post by Grainger »

Also - Glyphs are only semi-permanent, you'll be carrying several different glyphs with you to swap around as necessary, e.g. warlock uses the SS glyph every 30 mins when creating the SS but then swaps over to an encounter / build specific glyph.
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Kharzak
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Re: PTR glyphs

Unread post by Kharzak »

well that's nice to know, i wasn't sure.  i see 6 major glyphs i wanted, but not yet any minor ones (not sure that any have been posted anywhere)
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Greebo
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Re: PTR glyphs

Unread post by Greebo »

Grainger wrote: Also - Glyphs are only semi-permanent, you'll be carrying several different glyphs with you to swap around as necessary, e.g. warlock uses the SS glyph every 30 mins when creating the SS but then swaps over to an encounter / build specific glyph.
Really? Seems kind of silly for the out-of-combat glyphs to be swappable like that. Not gonna complain though, just macro the fuckers.
Grisbault, Twice-Made.
The p, s, l, and t are silent, the screams are not.
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