Groundwork for Vampire Grim RPG
Posted: Fri Apr 13, 2012 6:00 am
A bunch of people expressed interest in the idea of starting up a Vampire the Masquerade game with Grim Members. I'm really excited about the idea, as are others (https://thegrim.org/forum/viewtopic.php?f=11&t=6521) - so I'm going to work on getting preliminary work out of the way to see if we can make this happen.
2.) We need to find out what day(s) would be best for those who want to play.
3.) Determine how we can set this up online using Mumble and other programs. (I have some ideas, but open to many more). I could really use help in finding someone who's really good with the technical stuff to help get things situated.
4.) Decide on a chronicle concept (I have some ideas I'll get into later on here...) that everyone can agree on. Story is everything in a game like this.
5.) Find a Storyteller (and if there's a huge bunch of people, maybe a ST Assist or two) up to the task of keeping this together without getting overwhelmed. [I think I can be up to it if things don't get too out of hand, I do have experience and time]
6.) Get the information out there to people. We've already got a bunch of books available through the link above. I have literally all the books and if given a method, I'll share them all with the Grim.
The Big To-Do List:
1.) We need to find out how many people would like to play this Vampire RPG together. Ideally a committed group size of 3-6 is best, but more than that could be hard to keep up with. Not impossible, just very difficult. This will also give me an idea of how many preludes (mini-stories) we can do with players to set them up.2.) We need to find out what day(s) would be best for those who want to play.
3.) Determine how we can set this up online using Mumble and other programs. (I have some ideas, but open to many more). I could really use help in finding someone who's really good with the technical stuff to help get things situated.
4.) Decide on a chronicle concept (I have some ideas I'll get into later on here...) that everyone can agree on. Story is everything in a game like this.
5.) Find a Storyteller (and if there's a huge bunch of people, maybe a ST Assist or two) up to the task of keeping this together without getting overwhelmed. [I think I can be up to it if things don't get too out of hand, I do have experience and time]
6.) Get the information out there to people. We've already got a bunch of books available through the link above. I have literally all the books and if given a method, I'll share them all with the Grim.