Class balancing

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gurthoira
Posts: 385

Class balancing

Unread post by gurthoira »

we made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don't see a specific change referenced below, doesn't mean it didn't change.

With that said, here are the specific changes we made in reference to my previous post:

1) We buffed the base points and coefficients of many  warrior dps abilities. We didn't do as much to tanking abilities.

We buffed the base points and coefficients of many  Ret abilities.

We buffed the base points and coefficients of many  Feral cat abilities.

2) We lowered the base points and coefficients of many  Mage abilities, but lowered Fire more than the other two.

3) We nerfed Shadow Word: Death, but it is possible we didn't nerf it enough. It should not be  Shadow's biggest spell.

4) We returned  Searing Pain's damage to its 3.3.5 levels.

5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change.

We don't have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.
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Inzema
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Posts: 407
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Re: Class balancing

Unread post by Inzema »

Nerfed fire? Bah! And from what I hear, kitty dps was rape already in PVP, and they gave them more rape?
"If I can't eat it, ssscrew it, sssell it, or ussse it to blow sssomething up, then what ussse isss it?" ~Inzema
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