Re: Mechanical Limbs

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Kharzak
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Posts: 2206

Mechanical Limbs

Unread post by Kharzak »

[quote="Palehoof"]Since November of 04 I've suggested it: Mechanical Limbs!

An Engineer could make a permanent change to their character, removing a limb permanently. This would require that the character always have a mechanical limb equipped thereafter. It would occupy a special equipment slot which was only available once the limb is installed. Characters could have on each leg and arm replacements. Such limbs would be visually recognizable as mechanical, with a mechanical texture on the avatar.

Here's some sketches I did, based on a 300 Profession cap.

Oglethorpe's Apprentice Arm:
Requires Gnomish Engineering to make
Requires Eng 300 to use.
Binds on Equip
Unique
+15 Engineering, +5 Agi, -15 STA
Cannot equip Main Hand or Two Handed items while this arm is equipped.
Use: The "Ogle Arm" assists in the creation of Engineering devices. When activated, the next item created using Engineering has a chance of not consuming all the parts needed. The Engineer, using the advanced tools of the Ogle Arm, is able to make the same item with spare parts left over. If lucky, a randomly determined reagent for the item will not be consumed in the creation. Has a 24 hour cooldown.
Chance of Failure: All bonuses are removed for 24 hours. The Stamina debuff and the limitation on equipped items remain. The arm itself cannot be removed for 30 minutes after failure.

Wrenchwhistle's Burly Arm:
Requires Engineering 300 to make/use.
Binds on Pickup
Unique
+25 Defense, +10 STA, +5% to Parry
Use: This arm is sturdy and built for the protection of its user. When activated, the arm can knock back an opponent in melee range 10-20 yards, with a chance to stun the opponent when they land. Has a 10 minute cooldown.
Chance of Failure: The user is flung with the force of the knockback blow, suffering the effects of the knockback instead of his target. All bonuses are removed for 2 hours. The arm cannot be removed for 10 minutes after failure. The user cannot equip Main Hand or Two Handed items while this arm is equipped and damaged.

Sprocketspring’s Sprocket Springer:
Requires Goblin Engineering to make
Requires Engineering 300 to use.
Binds on Equip
Unique
+25 STR, +10 Melee Attack Power, +2% Chance to Critical Hit
Use: Intended for decisive victory on the battlefield, this arm bristles with spikes and blades, not all of which seem strictly useful. When activated, the arm fires a rocket powered fist at the target, doing considerable fire damage initially and also adding a fire based damage over time debuff. Has a 30 minute cooldown.
Chance on Failure: The arm’s rocket fist goes wild and strikes a random target other than the intended one within a 30 yard radius of the user. This could be other players, innocent mobiles, or the user. All bonuses are removed for two hours. The arm cannot be removed for 30 minutes after failure. The user cannot equip Main Hand or Two Handed items while this arm is equipped and damaged.

Maggelthorpe’s Magnificent Magnifier: (courtesy of Mindbane 2/10/06)
Requires Engineering 300 to make/use
Binds on Equip
Unique
+20 intel +10 stam +2% to crit with spells
Use: When active the magnifying glass will focus your magical spells and increase their damage or healing by 50% for 30 seconds 30 min cooldown.
Chance of Failure: The magnifying glass is held backwards and 75% of your spell damage or healing is dealt back to you as damage. bonuses are removed for two hours and can't be en equipped for 10 minutes.


Mechanical Legs:

Obnoticus’ Pnuematic Gallopizer:
Requires Gnomish Engineering to make
Requires Eng 300 to use.
Binds on Equip
Unique
+5% Ride Speed, +10% Run Speed, -10 STA
Use: Designed with pneumatic spurs, the Gallopizer leg is made to “spurâ€
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Abric
Lost
Posts: 4291
Location: Orgrimmar

Re: Mechanical Limbs

Unread post by Abric »

... huh.  I thought this was going to be another crack on Fail Out Boy.
~Death is sweeter on the pommel's end
Tecunuman

Re: Mechanical Limbs

Unread post by Tecunuman »

See mordria, see?!? *cackles madly*
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