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6.2 PTR patch notes [No spoilers please]
Posted: Tue Apr 14, 2015 2:53 pm
by Canaie
Exciting things are coming in, I guess, a month or two:
http://us.battle.net/wow/en/blog/185399 ... -4-13-2015
Posted: Tue Apr 14, 2015 5:37 pm
by Riplie
And I get smacked with a foam nerf bat again. Although a small sting. Making anti magic shell 100% absorb is cool, but taking away resolve really sucks on some fights.
Re: 6.2 PTR patch notes
Posted: Tue Apr 14, 2015 6:31 pm
by Canaie
Re: 6.2 PTR patch notes
Posted: Tue Apr 14, 2015 7:17 pm
by Greebo
Large nerfs to demonology, slight buffs to affliction (whose 4pc T4 looks nice, and synergizes well with the 2pc too). Demo and Destro tier piece numbers are, unfortunately, clearly place holder. No changes listed for destro yet.
Here is the 50th percentile mythic list - so played to what we can imagine is close to optimum, but without crit-streak or mechanic-abuse numbers
https://www.warcraftlogs.com/statistics/7#dataset=50
I'd guess fire mages and unholy dks might expect some nerfing, and frosties and rogues some buffage. Indeed this is what we see.
Except for the Fire Mage nerfs - those aren't there. Frygyd. Go fire. For the love of baby Murlocs and all that is unholy, Go Fire.
Re: 6.2 PTR patch notes
Posted: Tue Apr 14, 2015 7:41 pm
by Valindria
The first bunch of comments are awesome, until some douche messes it up.
And, do my eyes deceive me? Disc dodged the bullet this time?
Re: 6.2 PTR patch notes
Posted: Tue Apr 14, 2015 7:45 pm
by Greebo
Ahhh, no worries Val, it's early days yet, I'm sure they'll be along shortly. They just need to figure out the query regex to remove the word shield from their spell database but only for priests.
Re: 6.2 PTR patch notes
Posted: Tue Apr 14, 2015 9:53 pm
by Valindria
Then I can retire!
Re: 6.2 PTR patch notes
Posted: Wed Apr 15, 2015 1:26 am
by Awatu
Skeleton Horses can continue to suck it!
Re: 6.2 PTR patch notes
Posted: Wed Apr 15, 2015 4:46 pm
by Canaie
Re: 6.2 PTR patch notes
Posted: Wed Apr 15, 2015 5:11 pm
by Valindria
Thanks for the link, Canai.
My initial response was "Yeah, so we can go back into dungeons we lived in for weeks. Pass, thanks."
Looks like the reaction is pretty positive outside the limited time part, which does seem counterproductive.
There's also the "Why the hell would we want to do all that again?"
I'll probably do it a couple of times to see what the rewards are, but I doubt I'll be enthused enough to do it more than that.
Re: 6.2 PTR patch notes
Posted: Wed Apr 15, 2015 5:42 pm
by Greebo
Because a lot of those 5 mans are much more interesting than the crap we got saddled with WoD. Halls of Lighting? Yes please! Also remember then is a large chunk of the wow population that doesn't raid, even LFR, nor PvP. Giving more stuff to the the 5-man fans is a good thing. Frankly with a wide range of dungeons, 700+ loot, challenge modes, and mythic level stuff I think they'll make for a pretty rich experience.
Re: 6.2 PTR patch notes
Posted: Wed Apr 15, 2015 5:56 pm
by Syreenna
Ooh, I think that sounds like fun. I liked the older dungeons, before everything started getting so gimmicky.
Re: 6.2 PTR patch notes
Posted: Wed Apr 15, 2015 6:55 pm
by Canaie
I'm looking forward to doing some of these old dungeons from years ago. I do wonder if they will still have the brutal CC requirements.
Re: 6.2 PTR patch notes [No spoilers please]
Posted: Thu Apr 16, 2015 1:11 am
by Yrzuli
All I can say is: OMFG THOSE LEGENDARY RINGS!!!
And its going to be a whole added level of coordination for the raid team. We have shared CDs on the rings: dps, tanks, healers. Its going to be crazy interesting.
Tank/healers:
https://twitter.com/WarcraftDevs/status ... 0845337601
DPS:
https://twitter.com/WarcraftDevs/status ... 7461093376
Crazy sickness going on there. DPS one looks like, unless its locked out of it, that it should be matched up with Bloodlust and making sure that everyone is within 20 yards of the boss. On non-bosses, timed right on giant trash packs? Holy shit.
http://media1.giphy.com/media/EldfH1VJdbrwY/giphy.gif
Re: 6.2 PTR patch notes [No spoilers please]
Posted: Thu Apr 16, 2015 4:03 am
by Kharzak
Coyotl wrote:Crazy sickness going on there. DPS one looks like, unless its locked out of it, that it should be matched up with Bloodlust and making sure that everyone is within 20 yards of the boss. On non-bosses, timed right on giant trash packs? Holy shit.
http://media1.giphy.com/media/EldfH1VJdbrwY/giphy.gif
Oh godsdamnit! I had that picture lined up just for something that would be appropriate and then you go and use it. You know most of my posts are graphical in nature! :)