Considering people, everyday, purchase games for 60$ that they will play for 1-2 months before ignoring, if the servers were randomly shut down next year I think that we'd have certainly gotten our money's worth. That said, D2 servers are still alive and well; and they even updated the game... last year? After having not updated it in many years?Krinathalasa wrote:Mohan wrote:You don't own the game. It is merely rented at $60. Once the servers shut down the game is no longer yours. All you have is 16 GB of junk. Blizzard knew ahead of time how much server load this was going to be with the presales. They have the money to make the process seamless. Unlike some I refuse to accept shady launch days because "it is expected". I refused to be programmed by corporate monkeys.
What made no sense is the various amount of strange errors people were getting on the Americas servers which forced the shutdowns when Asia was flying free. The game is essentially the same save for language packs and voice overs. Asia, which has far more people then us in the Americas, were able to take a server hit then there is no reason why Americas went down for so long.
Someone fucked up or else Activision just didn't care. Either way there is fail here.
As for the server load and the fact that the Asia servers remained live... Welcome to North America, home of third world rated internet service and providers; especially when compared to Asia, who is on widespread true broadband. When you have companies such as AT&T in the mix, of course servers are going to crash and burn. You cannot truly blame Blizz for something that they too ultimately rent (bandwidth, if not the server farms as well).
Today seemed pretty flawless on D3 aside from one or two minor lag-hiccups during the short time I was playing (which could very well have been our internet rather than the servers). I'm still annoyed that I (and Anaie) lost some achievements last night when the servers nose-dived on us, but I'm slowly getting them back. (zomgachievements!)